All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health.
While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.
Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.
Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).
All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.
While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.
Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.
Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).
All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.
While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.
At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.
Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.
Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_jedimasterkenobi_taunt_SOE_handler
, and
does have tag leaderability_jedimasterkenobi_protection_up_handler
This effect will SKIP EXECUTION if
the context
#11
effect successfully execute
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_jedimasterkenobi_republic_taunt_lost_handler
, and
does have tag leaderability_jedimasterkenobi_protection_up_handler
This effect will SKIP EXECUTION if
the context
#11
effect successfully execute
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageexpose_damage, Pre Receive Damagebomb_damage, Pre Receive Damageeffect_damage, Pre Receive Damagebonds_of_weakness_damage
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_jedimasterkenobi_taunt_SOE_handler
, and
does have tag leaderability_jedimasterkenobi_protection_up_handler
This effect will SKIP EXECUTION if
the context
#7
query returned CONTEXT_VALUE > 0
For
All
from
Ally Side
who are Alive
and is role_tank
Where an active effect
doesn't have tag
leaderability_jedimasterkenobi_republic_taunt_lost_handler
, and
does have tag leaderability_jedimasterkenobi_protection_up_handler
This effect will SKIP EXECUTION if
the context
#7
query returned CONTEXT_VALUE > 0
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageexpose_damage, Pre Receive Damagebomb_damage, Pre Receive Damageeffect_damage, Pre Receive Damagebonds_of_weakness_damage