Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies
Deal Physical damage to all enemies and inflict Breach and Critical Damage Down for 2 turns.
Gain 5 stacks of Heat (max 10) or Overheat (max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Gain 1 stack of Resilient Defense (max 10) until the end of the encounter. Mandalorian allies recover Protection equal to 10% of Paz's Max Protection.
- 5+ Stacks of Heat: Light Side Mandalorian allies gain Critical Avoidance Up for 2 turns - 10 Stacks of Heat: Inflict Daze on all enemies for 1 turn - 5+ Stacks of Overheat: Remove 15% Turn Meter from all enemies