Scoundrel allies have +5% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 2 stacks) Tank: +10% Critical Avoidance (stacking, max 2 stacks) Support or Healer: +10 Speed (stacking, max 2 stacks)
Scoundrel allies have +7% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 2 stacks) Tank: +10% Critical Avoidance (stacking, max 2 stacks) Support or Healer: +10 Speed (stacking, max 2 stacks)
Scoundrel allies have +9% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 2 stacks) Tank: +10% Critical Avoidance (stacking, max 2 stacks) Support or Healer: +10 Speed (stacking, max 2 stacks)
Scoundrel allies have +12% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 2 stacks) Tank: +10% Critical Avoidance (stacking, max 2 stacks) Support or Healer: +10 Speed (stacking, max 2 stacks)
Scoundrel allies have +15% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 2 stacks) Tank: +10% Critical Avoidance (stacking, max 2 stacks) Support or Healer: +10 Speed (stacking, max 2 stacks)
Scoundrel allies have +15% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 3 stacks) Tank: +10% Critical Avoidance (stacking, max 3 stacks) Support or Healer: +10 Speed (stacking, max 3 stacks)
Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +5% Offense (stacking, max 3 stacks) Tank: +10% Critical Avoidance (stacking, max 3 stacks) Support or Healer: +10 Speed (stacking, max 3 stacks)
Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
Attacker: +10% Offense (stacking, max 3 stacks) Tank: +20% Critical Avoidance (stacking, max 3 stacks) Support or Healer: +20 Speed (stacking, max 3 stacks)