• Imperial Probe Droid

    At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional True damage equal to 50% of Imperial Probe Droid's Max Health, which can't be evaded.

  • Apply Effect Context: #0 datacron_character_imperialprobedroid_001_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Query Count Context: #0 query_alive_self Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_imperialprobedroid01_self_destruct_revive_immunity_prevention_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive generic_marker
    Effected Tags specialability_imperialprobedroid02_special_revive_immunity_marker
    Apply Effect Context: #2 datacron_character_imperialprobedroid_001_self_destruct_bonus_damage_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Limit Breakspecialability_imperialprobedroid02
    Damage Context: #0 udatacron_character_imperialprobedroid_001_bonus_damage Unavoidable
    For Current Target from Enemy Side who is Alive
    Deals 50% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Apply Effect Context: #3 datacron_character_imperialprobedroid_001_health_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Round Start
    Child effects are applied on: Round Start
    Query Stat Context: #0 query_protection_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_imperialprobedroid01_health_increase Unavoidable
    For Self who is Alive
    Modify stat Health by 100% * CONTEXT_VALUE (additive)
    Descriptive max_health_increase
    Modify Stat Context: #2 uniqueability_imperialprobedroid01_protection_removal Unavoidable
    For Self who is Alive
    Modify stat Protection by -99,999 (additive) and Protection by -999,900% (multiplicative)
    Descriptive uniqueability_imperialprobedroid01_protection_removal max_health_decrease
    Apply Effect Context: #4 uniqueability_imperialprobedroid01_ignore_taunt_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 uniqueability_imperialprobedroid01_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags ignore_me or stealth_buff or outmaneuver_buff
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect
    Effect expires on: Round End, Death, Encounter End
 
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