Limit one use per battle. Remove the enemy Capital Ship. The Profundity gains the Plans Acquired Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 50% Health. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 50% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. All enemies are inflicted with Speed Down for 2 turns. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 50% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 50% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 100% Health and 50% Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Limit one use per battle. Remove the enemy Capital Ship. Dispel all buffs on all enemies. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies gain Damage Immunity for 1 turn and recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)