• Net Positive
    Net Positive
    Admiral Trench
  • Damage Context: #0 specialability_trench01_damage_BASE Mental
    For Current Target from Enemy Side who is Alive
    Deals 166.7% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #0 specialability_trench01_damage_u01 Mental
    For Current Target from Enemy Side who is Alive
    Deals 175% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #0 specialability_trench01_damage_u02 Mental
    For Current Target from Enemy Side who is Alive
    Deals 183.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #0 specialability_trench01_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #0 specialability_trench01_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #1 generic_stagger_single_2turn_mental Mental
    For Current Target from Enemy Side who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive stagger featcounter_stagger clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 2x Full Turn Complete, Death, Encounter End
    Child effectis applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Recover Context: #0 generic_delay_self_tagged Unavoidable
    For Self who is Alive
    Recover -100% Turn Meter (multiplicative)
    Effect is unresistable
    Descriptive delay
    Dispel Context: #0 generic_dispel_buffs_single_mental Mental
    For Current Target from Enemy Side who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Damage Context: #1 specialability_trench01_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 generic_stagger_single_2turn_mental Mental
    For Current Target from Enemy Side who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive stagger featcounter_stagger clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 2x Full Turn Complete, Death, Encounter End
    Child effectis applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Recover Context: #0 generic_delay_self_tagged Unavoidable
    For Self who is Alive
    Recover -100% Turn Meter (multiplicative)
    Effect is unresistable
    Descriptive delay
    Dispel Context: #0 generic_dispel_buffs_single_mental Mental
    For Current Target from Enemy Side who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Damage Context: #1 specialability_trench01_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 generic_stagger_single_2turn_mental Mental
    For Current Target from Enemy Side who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive stagger featcounter_stagger clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 2x Full Turn Complete, Death, Encounter End
    Child effectis applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Recover Context: #0 generic_delay_self_tagged Unavoidable
    For Self who is Alive
    Recover -100% Turn Meter (multiplicative)
    Effect is unresistable
    Descriptive delay
    Bonus Move Context: #3 specialability_trench01_assist_call Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_separatist or not species_droid
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Dispel Context: #0 generic_dispel_buffs_single_mental Mental
    For Current Target from Enemy Side who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Damage Context: #1 specialability_trench01_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 200% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 generic_stagger_single_2turn_mental Mental
    For Current Target from Enemy Side who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive stagger featcounter_stagger clearable_debuff countable_debuff
    Effect expires on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, 2x Full Turn Complete, Death, Encounter End
    Child effectis applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Recover Context: #0 generic_delay_self_tagged Unavoidable
    For Self who is Alive
    Recover -100% Turn Meter (multiplicative)
    Effect is unresistable
    Descriptive delay
    Apply Effect Context: #3 specialability_trench01_tactical_supremacy_buff_part1 Unavoidable
    For All from Ally Side who are Alive and is not species_droid or affiliation_separatist
    Apply child effect(s) based on condition triggers
    Descriptive generic_tactical_supremacy_buff_part1 tactical_supremacy_buff special_buff clearable_buff countable_buff
    Effect expires on: Encounter End, 2x Full Turn Complete, Death
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Modify Stat Context: #4 generic_tactical_supremacy_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part2 , and does have tag generic_tactical_supremacy_buff_part1
    Modify stat Potency by 30% (additive)
    Descriptive generic_tactical_supremacy_buff_part2
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Modify Stat Context: #5 generic_tactical_supremacy_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part3 , and does have tag generic_tactical_supremacy_buff_part1
    Modify stat Critical Damage by 30% (additive)
    Descriptive generic_tactical_supremacy_buff_part3
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Apply Effect Context: #6 generic_tactical_supremacy_buff_part4 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part4 , and does have tag generic_tactical_supremacy_buff_part1
    Apply child effect(s) based on condition triggers
    Descriptive generic_tactical_supremacy_buff_part4
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Child effects are applied on: Persistent Effect Was Dispelledgeneric_tactical_supremacy_buff_part1
    Recover Context: #0 recover_health_40pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 40% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #1 generic_tactical_supremacy_EOR_buffs_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #1 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Grant Shield Context: #7 specialability_trench01_protection_up_self Unavoidable
    For Self who is Alive
    Add a shield of 40% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_40pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Grant Shield Context: #8 specialability_trench01_protection_up_allies Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist or not selftag_trench
    Add a shield of 20% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_20pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Bonus Move Context: #9 specialability_trench01_assist_call Unavoidable
    For All from Ally Side (excluding self) who are Alive and is affiliation_separatist or not species_droid
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
 
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