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    Ben Solo
  • Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 hiddenability_bensolo02_offense_handler_CS Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Apply Effect Context: #0 specialability_bensolo02_ability_marker_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_bensolo02_ability_marker_handler
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Start Limit Breakspecialability_bensolo02
    Immunity Context: #0 specialability_bensolo02_ability_marker Unavoidable
    For All from Ally Side who are Alive
    ERROR: Missing previous effect
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_special02_ability_marker
    Effected Tags derp
    Apply Effect Context: #1 specialability_bensolo02_offense_gain_handler Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag specialability_bensolo02_offense_gain_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bensolo02_on_kill_offense_handler
    Child effects are applied on: Enemy Killed
    Blackboard Query Context: #0 specialability_bensolo02_offense_blackboard_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard specialability_bensolo02_offense_blackboard_count value is less than 5
    Modify Stat Context: #1 specialability_bensolo02_self_attack_gain_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect does have tag bensolo_special02_ability_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 specialability_bensolo02_self_ability_gain_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect does have tag bensolo_special02_ability_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 specialability_bensolo02_ally_attack_gain_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light or not selftag_bensolo
    Where an active effect does have tag bensolo_special02_ability_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Physical Damage by 5% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #4 specialability_bensolo02_ally_ability_gain_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light or not selftag_bensolo
    Where an active effect does have tag bensolo_special02_ability_marker
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Special Damage by 5% (multiplicative)
    Effect is unresistable
    Blackboard Modify Context: #5 specialability_bensolo02_offense_blackboard_iterate_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the context #1 effect successfully execute
    Add 1 (additive) to value on blackboard specialability_bensolo02_offense_blackboard_count
    Apply Effect Context: #2 specialability_bensolo02_ally_TM_gain_handler Unavoidable
    For All from Enemy Side who are Alive and is not summoned_unit
    Where an active effect doesn't have tag specialability_bensolo02_TM_gain_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive specialability_bensolo02_TM_gain_handler
    Effect expires on: Death, Fled, Encounter End
    Child effectis applied on: Receive Damagespecialability_bensolo02_damage_all_unmitigable
    Recover Context: #0 specialability_bensolo02_TM_gain Unavoidable
    For All from Enemy Side who are Alive
    Recover 5% Turn Meter (multiplicative)
    Effect is unresistable
    Descriptive speed_recovery
    Apply Effect Context: #2 hiddenability_bensolo_S2_dmg_again_handler_CS Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Immunity Context: #0 specialability_bensolo02_all_ls_marker Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag specialability_bensolo02_all_ls_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive specialability_bensolo02_all_ls_marker
    Effected Tags derp
 
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