• Redeemed
    Redeemed
    Ben Solo
  • Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_BASE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_BASE_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 3 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u01 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_BASE_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 3 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_BASE_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u01_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 5 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_BASE_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u03 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u02_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 7 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_BASE_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u04 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u02_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 7 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_u01_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 10% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u05 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u03_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 10 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_u02_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #0 uniqueability_bensolo01_stat_gain_handler_u05 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u03_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 10 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_u02_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #1 uniqueability_bensolo01_taunt_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bensolo_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptive bensolo_taunt_handler
    Child effects are applied on: Turn Start
    Immunity Context: #0 uniqueability_bensolo01_marker Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags taunt_buff or outmaneuver_buff or ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_marker
    Effected Tags derp
    Effect expires on: Round End, Death
    Modify Stat Context: #1 uniqueability_bensolo01_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag stealth_buff , and does have tag uniqueability_bensolo01_marker
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect bensolo_taunt
    Effect expires on: Receive Damageselftag_bensolo, Death, Encounter End
    Dispel Context: #2 uniqueability_bensolo01_marker_dispel Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag stealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo01_marker
    Apply Effect Context: #2 uniqueability_bensolo01_taunt_dispel_handler Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn End
    Dispel Context: #0 uniqueability_bensolo01_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bensolo_taunt uniqueability_bensolo01_taunt
    Query Battle Type Context: #0 query_battle_type_grandarena Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_TOURNAMENT_BATTLE
    Apply Effect Context: #1 uniqueability_bensolo01_stat_gain_handler_u05 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 uniqueability_bensolo01_ally_count_query_CE Unavoidable
    For All from Ally Side who are Alive and is alignment_light
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_bensolo01_self_speed_gain_u03_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Modify stat Speed by 10 * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_speed_gain
    Modify Stat Context: #4 uniqueability_bensolo01_self_health_gain_u02_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Modify stat Health by 15% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_bensolo01_health_gain
    Apply Effect Context: #2 uniqueability_bensolo01_taunt_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag bensolo_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptive bensolo_taunt_handler
    Child effects are applied on: Turn Start
    Immunity Context: #0 uniqueability_bensolo01_marker Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tags taunt_buff or outmaneuver_buff or ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive uniqueability_bensolo01_marker
    Effected Tags derp
    Effect expires on: Round End, Death
    Modify Stat Context: #1 uniqueability_bensolo01_taunt Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag stealth_buff , and does have tag uniqueability_bensolo01_marker
    Gain Taunt
    Effect is unresistable
    Descriptive invisible_taunt_ignore_effect bensolo_taunt
    Effect expires on: Receive Damageselftag_bensolo, Death, Encounter End
    Dispel Context: #2 uniqueability_bensolo01_marker_dispel Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag stealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo01_marker
    Apply Effect Context: #3 uniqueability_bensolo01_taunt_dispel_handler Unavoidable
    For Self who is Alive and is selftag_bensolo
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn End
    Dispel Context: #0 uniqueability_bensolo01_taunt_dispel Unavoidable
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bensolo_taunt uniqueability_bensolo01_taunt
    Apply Effect Context: #4 uniqueability_bensolo01_self_ignore_protection_handler_CE Unavoidable
    For Self who is Alive and is selftag_bensolo
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Modify Stat Context: #0 uniqueability_bensolo01_shieldpen_self Unavoidable
    For Self who is Alive
    Modify stat Protection Ignore by 100% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Turn End
 
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