• Force Dyad
    Force Dyad
    Ben Solo
  • Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_BASE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above70.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_ben_above_threshold_query_BASE Unavoidable
    For Self who is Alive
    Where Health % > 70%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_BASE Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below70%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u01 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above50.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_ben_above_threshold_query_u01 Unavoidable
    For Self who is Alive
    Where Health % > 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u01 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below50%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Apply Effect Context: #6 uniqueability_bensolo02_ben_cant_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_rey_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_ben_cant_be_defeated Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #7 uniqueability_bensolo02_ben_can_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_rey_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_ben_cant_be_defeated_dispel Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #8 uniqueability_bensolo02_rey_is_alive_handler_CE_BASE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above80.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_rey_above_threshold_query_BASE Unavoidable
    For Self who is Alive
    Where Health % > 80%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_rey_is_alive_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_rey_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #9 uniqueability_bensolo02_rey_is_defeated_handler_CE_BASE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below80%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_rey_is_alive_marker Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_rey_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Apply Effect Context: #6 uniqueability_bensolo02_ben_cant_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_rey_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_ben_cant_be_defeated Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #7 uniqueability_bensolo02_ben_can_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_rey_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_ben_cant_be_defeated_dispel Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #8 uniqueability_bensolo02_rey_is_alive_handler_CE_u01 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above70.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_rey_above_threshold_query_u01 Unavoidable
    For Self who is Alive
    Where Health % > 70%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_rey_is_alive_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_rey_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #9 uniqueability_bensolo02_rey_is_defeated_handler_CE_u01 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below70%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_rey_is_alive_marker Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_rey_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Apply Effect Context: #6 uniqueability_bensolo02_ben_cant_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_rey_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_ben_cant_be_defeated Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #7 uniqueability_bensolo02_ben_can_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_rey_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_ben_cant_be_defeated_dispel Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #8 uniqueability_bensolo02_rey_is_alive_handler_CE_u02 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above60.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_rey_above_threshold_query_u02 Unavoidable
    For Self who is Alive
    Where Health % > 60%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_rey_is_alive_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_rey_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #9 uniqueability_bensolo02_rey_is_defeated_handler_CE_u02 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below60%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_rey_is_alive_marker Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_rey_is_alive_marker
    Query Count Context: #0 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #3 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Apply Effect Context: #6 uniqueability_bensolo02_ben_cant_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_rey_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_ben_cant_be_defeated Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #7 uniqueability_bensolo02_ben_can_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_can_be_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_rey_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_ben_cant_be_defeated_dispel Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #8 uniqueability_bensolo02_rey_is_alive_handler_CE_u03 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_alive_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above50.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_rey_above_threshold_query_u03 Unavoidable
    For Self who is Alive
    Where Health % > 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_rey_is_alive_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_rey_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #9 uniqueability_bensolo02_rey_is_defeated_handler_CE_u03 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_defeated_handler
    This effect will EXECUTE if the context #2 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below50%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_rey_is_alive_marker Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_rey_is_alive_marker
    Immunity Context: #10 uniqueability_bensolo02_instant_defeat_immunity_1T_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_instant_defeat_immunity special_instant_defeat_immunity countable_special_buff
    Effected Tags destroy
    Effect expires on: 1x Full Turn Complete, Encounter End, Fled, Death
    Apply Effect Context: #11 uniqueability_bensolo02_SOE_instant_defeat_immunity_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bensolo02_immunity_handler
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_bensolo02_immunity_handler
    Child effectis applied on: Encounter Start
    Immunity Context: #0 uniqueability_bensolo02_instant_defeat_immunity_1T Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_instant_defeat_immunity special_instant_defeat_immunity countable_special_buff
    Effected Tags destroy
    Effect expires on: 1x Full Turn Complete, Encounter End, Fled, Death
    Query Battle Type Context: #0 query_battle_type_grandarena Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_TOURNAMENT_BATTLE
    Query Count Context: #1 are_all_allies_ls_query Unavoidable
    For All from Ally Side who are Alive or Dead and is alignment_dark or alignment_neutral
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 are_you_an_ally_rey_query_CS Unavoidable
    For Leader from Ally Side who is Alive or Dead and is selftag_rey or selftag_reyjeditraining or selftag_glrey
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 uniqueability_bensolo02_rey_cant_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_ben_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_rey_cant_be_defeated Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #4 uniqueability_bensolo02_rey_can_be_defeated_handler_CE Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_can_be_defeated_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_ben_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_rey_cant_be_defeated_dispel Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_rey_cant_be_defeated
    Apply Effect Context: #5 uniqueability_bensolo02_ben_is_alive_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_alive_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_alive_handler
    Child effects are applied on: Encounter Start, Revive
    Query Count Context: #0 query_am_i_alive Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_ben_is_alive_marker_CE Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_ben_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #6 uniqueability_bensolo02_ben_is_defeated_handler_CE_u02 Unavoidable
    For Self who is Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_is_defeated_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_ben_is_alive_marker Unavoidable
    For Leader from Ally Side who is Alive and is selftag_reyjeditraining or selftag_glrey or selftag_rey
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_ben_is_alive_marker
    Apply Effect Context: #7 uniqueability_bensolo02_ben_cant_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated_handler
    Child effectis applied on: Persistent Effect Add Instancebensolo02_rey_is_alive_marker
    Health Limit Context: #0 uniqueability_bensolo02_ben_cant_be_defeated Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_cant_be_defeated
    Min of 1
    Descriptive uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #8 uniqueability_bensolo02_ben_can_be_defeated_handler_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Where an active effect doesn't have tag uniqueability_bensolo02_ben_can_be_defeated_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_can_be_defeated_handler
    Child effectis applied on: Persistent Effect Remove Instancebensolo02_rey_is_alive_marker
    Dispel Context: #0 uniqueability_bensolo02_ben_cant_be_defeated_dispel Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_bensolo02_ben_cant_be_defeated
    Apply Effect Context: #9 uniqueability_bensolo02_rey_is_alive_handler_CE_u03 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_alive_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_rey_is_alive_handler
    Child effects are applied on: Encounter Start, Health Increase Above50.01%, Revive
    Query Count Context: #0 uniqueability_bensolo02_rey_above_threshold_query_u03 Unavoidable
    For Self who is Alive
    Where Health % > 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_bensolo02_rey_is_alive_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive bensolo02_rey_is_alive_marker
    Effected Tags derp
    Apply Effect Context: #10 uniqueability_bensolo02_rey_is_defeated_handler_CE_u03 Unavoidable
    For Leader from Ally Side who is Alive and is not targeting_sets_exclude or selftag_reyjeditraining or selftag_glrey or selftag_rey
    Where an active effect doesn't have tag uniqueability_bensolo02_rey_is_defeated_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_bensolo02_ben_is_defeated_handler
    Child effectis applied on: Health Decrease Below50%, Death, Fled
    Dispel Context: #0 uniqueability_bensolo02_dispel_rey_is_alive_marker Unavoidable
    For All from Ally Side who are Alive and is selftag_bensolo
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags bensolo02_rey_is_alive_marker
    Immunity Context: #11 uniqueability_bensolo02_instant_defeat_immunity_1T_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_instant_defeat_immunity special_instant_defeat_immunity countable_special_buff
    Effected Tags destroy
    Effect expires on: 1x Full Turn Complete, Encounter End, Fled, Death
    Apply Effect Context: #12 uniqueability_bensolo02_SOE_instant_defeat_immunity_handler_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bensolo02_immunity_handler
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_bensolo02_immunity_handler
    Child effectis applied on: Encounter Start
    Immunity Context: #0 uniqueability_bensolo02_instant_defeat_immunity_1T Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_instant_defeat_immunity special_instant_defeat_immunity countable_special_buff
    Effected Tags destroy
    Effect expires on: 1x Full Turn Complete, Encounter End, Fled, Death
    Apply Effect Context: #13 uniqueability_bensolo02_SOB_omicron_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start of Battle
    Query Count Context: #0 bensolo_rey_force_dyad_query Unavoidable
    For Leader from Ally Side who is Alive and is selftag_glrey
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 uniqueability_bensolo02_omicron_SOT_handler_CE Unavoidable
    For Leader from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Turn Start
    Query Count Context: #0 uniqueability_bensolo02_ben_dead_check Unavoidable
    For All from Enemy Side who are Dead and is selftag_bensolo
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_bensolo02_does_ben_have_allies_query_CE Unavoidable
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Revive Unit Context: #2 uniqueability_bensolo02_ben_eot_revive_CE Unavoidable
    For All from Enemy Side who are Dead and is selftag_bensolo
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Revive the target(s) at 51% of revived unit's Health
    Descriptive revive
    Immunity Context: #3 uniqueability_bensolo02_instant_defeat_immunity_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag bensolo_instant_defeat_immunity_perma
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bensolo_instant_defeat_immunity bensolo_instant_defeat_immunity_perma special_instant_defeat_immunity countable_special_buff
    Effected Tags destroy
    Effect expires on: Death, Fled, Encounter End
    Apply Effect Context: #2 uniqueability_bensolo02_omicron_rey_kill_handler_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Killselftag_glrey
    Dispel Context: #0 uniqueability_bensolo02_EOT_ben_is_dead_handler_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bensolo02_ben_dead_revive_handler_CE
 
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