• Fire at Will
    Fire at Will
    Captain Phasma
  • Apply Effect Context: #0 leaderability_phasma_handler_BASE Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    10%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_BASE Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_BASE Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_BASE Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    10%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_BASE Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_BASE Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u01 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    12%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u01 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    24%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u01 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u01 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    12%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u01 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    24%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u01 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u02 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    14%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    28%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u02 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    14%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    28%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u03 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    14%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    28%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u03 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    14%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    28%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u02 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u04 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    16%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u03 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    32%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u03 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u04 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    16%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u03 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    32%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u03 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u05 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    18%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u04 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    36%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u04 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u05 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    18%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u04 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    36%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u04 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u06 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    40%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_ally_summon_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u06 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #2 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #3 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #4 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #5 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #6 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    40%
    Bonus Move Context: #7 leaderability_phasma_bonusmove_FO_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Modify Stat Context: #8 leaderability_phasma_attackdown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous bonus move successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Modify Stat Context: #9 leaderability_phasma_abilitydown_u01 Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on: Round End, Death, Encounter End
    Query Count Context: #10 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #11 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 leaderability_phasma_handler_u07 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #4 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    60%
    Bonus Move Context: #5 leaderability_phasma_bonusmove_FO_u06 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #6 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #7 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_critimmunity_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_critimmunity_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Physical Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 leaderability_phasma_ability_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Special Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Immunity Context: #2 leaderability_phasma_critimmunity_marker_trigger Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_marker_trigger
    Applies an Immunity effect to the target(s)
    Descriptive leaderability_phasma_critimmunity_marker_trigger
    Effected Tags derp
    Apply Effect Context: #3 leaderability_phasma_advantage_start Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #4 leaderability_phasma_advantage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start
    Apply Effect Context: #0 leaderability_phasma_advantage_start Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #5 leaderability_phasma_potency Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_potency
    Modify stat Potency by 20% (additive)
    Descriptive leaderability_phasma_potency
    Apply Effect Context: #6 leaderability_phasma_ally_summon_handler_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Ally Summoned
    Apply Effect Context: #0 leaderability_phasma_handler_u07 Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #4 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    60%
    Bonus Move Context: #5 leaderability_phasma_bonusmove_FO_u06 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #6 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #7 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #1 leaderability_phasma_critimmunity_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_critimmunity_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Physical Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 leaderability_phasma_ability_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Special Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #2 leaderability_phasma_potency Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_potency
    Modify stat Potency by 20% (additive)
    Descriptive leaderability_phasma_potency
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Apply Effect Context: #1 leaderability_phasma_FO_out_of_turn_recovery_handler_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_FO_out_of_turn_recovery_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_FO_out_of_turn_recovery_handler
    Child effects are applied on: Start Attack
    Query Count Context: #0 notmyturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags notmyturn_marker or notmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_phasma_out_of_turn_heal_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 leaderability_phasma_out_of_turn_heal_prot_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #2 leaderability_phasma_FO_offense_stacking_handler_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_FO_offense_stacking_handler
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_FO_offense_stacking_handler
    Child effects are applied on: Persistent Effect Add Instanceadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_damage_buff Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive leaderability_phasma_attack_damage_buff
    Modify Stat Context: #1 leaderability_phasma_ability_power_buff Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_damage_buff
    Recover Context: #2 leaderability_phasma01_quicken Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Recover 7.5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 leaderability_phasma_handler_u07_TW_CE Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u07_TW Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    30%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05_TW Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #4 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    90%
    Bonus Move Context: #5 leaderability_phasma_bonusmove_FO_u06_TW Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #6 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #7 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 leaderability_phasma_handler_u07_CS Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #4 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    60%
    Bonus Move Context: #5 leaderability_phasma_bonusmove_FO_u06 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #6 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #7 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 leaderability_phasma_critimmunity_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_critimmunity_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Physical Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 leaderability_phasma_ability_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Special Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Immunity Context: #6 leaderability_phasma_critimmunity_marker_trigger Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_marker_trigger
    Applies an Immunity effect to the target(s)
    Descriptive leaderability_phasma_critimmunity_marker_trigger
    Effected Tags derp
    Apply Effect Context: #7 leaderability_phasma_advantage_start_first_encounter_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Round Start
    Child effectis applied on: Round Start
    Apply Effect Context: #0 leaderability_phasma_advantage_start Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #8 leaderability_phasma_advantage_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start
    Apply Effect Context: #0 leaderability_phasma_advantage_start Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #9 leaderability_phasma_potency Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_potency
    Modify stat Potency by 20% (additive)
    Descriptive leaderability_phasma_potency
    Modify Stat Context: #10 leaderability_phasma_speed_self_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Speed by 100 (additive)
    Descriptive leaderability_phasma_speed_increase
    Apply Effect Context: #11 leaderability_phasma_ally_summon_handler_u08 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Ally Summoned
    Query Battle Type Context: #0 query_battle_type_territorywar Unavoidable
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_WAR_BATTLE
    Apply Effect Context: #1 leaderability_phasma_FO_out_of_turn_recovery_handler_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_FO_out_of_turn_recovery_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_FO_out_of_turn_recovery_handler
    Child effects are applied on: Start Attack
    Query Count Context: #0 notmyturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags notmyturn_marker or notmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_phasma_out_of_turn_heal_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 leaderability_phasma_out_of_turn_heal_prot_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #2 leaderability_phasma_FO_offense_stacking_handler_CE Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_FO_offense_stacking_handler
    This effect will EXECUTE if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_FO_offense_stacking_handler
    Child effects are applied on: Persistent Effect Add Instanceadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_damage_buff Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% (multiplicative)
    Descriptive leaderability_phasma_attack_damage_buff
    Modify Stat Context: #1 leaderability_phasma_ability_power_buff Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_damage_buff
    Recover Context: #2 leaderability_phasma01_quicken Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Recover 7.5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #3 leaderability_phasma_handler_u07_CS Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag leaderability_phasma_handler
    This effect will SKIP EXECUTION if the context #0 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 leaderability_phasma_attack_check Unavoidable
    For All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Receive Pre Evasion Eval, Round End, Death
    Child effectis applied on: Receive Pre Evasion Eval
    Immunity Context: #0 leaderability_phasma_attack_confirm_marker Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag leaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive leaderability_phasma_attack_confirm_marker
    Effected Tags derp
    Effect expires on: Perform Move
    Apply Effect Context: #1 leaderability_phasma_handler_active_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_handler_active
    Effect expires on: Turn End, Encounter End, Death
    Child effects are applied on: Post Effect
    Query Count Context: #0 leaderability_phasma_marker_check Unavoidable
    For Self who is Alive and is not affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    20%
    Bonus Move Context: #1 leaderability_phasma_bonusmove_u05 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #4 leaderability_phasma_marker_check_FO Unavoidable
    For Self who is Alive and is affiliation_firstorder
    Where an active effect does have tag leaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    60%
    Bonus Move Context: #5 leaderability_phasma_bonusmove_FO_u06 Unavoidable
    For Random from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or leaderability_phasma_handler_active or no_assist
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #6 leaderability_phasma_advantage_check Unavoidable
    For Previous from Ally Side who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #7 leaderability_phasma_advantage_handler_BASE Unavoidable
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Death, Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Immunity Context: #2 ewok_magic_assist_marker_self Unavoidable
    For Self who is Alive and is species_ewok
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive ewok_magic_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 leaderability_phasma_critimmunity_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_critimmunity_handler
    Apply child effect(s) based on condition triggers
    Descriptive leaderability_phasma_critimmunity_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 leaderability_phasma_attack_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Physical Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 leaderability_phasma_ability_crit_avoidance Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Special Critical Avoidance by 9,999,900% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #5 leaderability_phasma_potency Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag leaderability_phasma_potency
    Modify stat Potency by 20% (additive)
    Descriptive leaderability_phasma_potency
 
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