While attacking, Carth gains 2% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 3% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 4% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 5% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 6% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 7% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.