• Bowcaster
    Bowcaster
    Clone Wars Chewbacca
  • Damage Context: #0 basicability_clonewarschewbacca_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 98.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Damage Context: #0 basicability_clonewarschewbacca_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 103.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Damage Context: #0 basicability_clonewarschewbacca_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 103.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    25%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_01 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_clonewarschewbacca_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 108% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    25%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_01 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_clonewarschewbacca_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 108% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    40%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_02 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_clonewarschewbacca_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 112.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    40%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_02 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_clonewarschewbacca_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    40%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_02 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
    Damage Context: #0 basicability_clonewarschewbacca_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    55%
    Recover Context: #1 clonewarschewbacca_basic_delay_single_03 Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter (multiplicative)
    Descriptive delay
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord