Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. If this attack scores at least one Critical Hit, inflict Tenacity Down for 3 turns to critically hit targets. This attack can't be Countered
Effect expires on:
3xFull Turn Complete, Death, Encounter End
Level 2
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. If this attack scores at least one Critical Hit, inflict Tenacity Down for 3 turns to critically hit targets. This attack can't be Countered
Effect expires on:
3xFull Turn Complete, Death, Encounter End
Level 3
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
Effect expires on:
1xDeath, 2xFull Turn Complete, Encounter End
Level 4
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
Effect expires on:
1xDeath, 2xFull Turn Complete, Encounter End
Level 5
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns 3 Critical Hits: 50% Turn Meter Reduction
Where an active effect
does have tag specialability_dengar02_enemy_crit_marker
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
-50% Turn Meter (multiplicative)
Descriptive
delay
Level 6
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns 3 Critical Hits: 50% Turn Meter Reduction
Where an active effect
does have tag specialability_dengar02_enemy_crit_marker
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
-50% Turn Meter (multiplicative)
Descriptive
delay
Level 7
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns 3 Critical Hits: 50% Turn Meter Reduction
Where an active effect
does have tag specialability_dengar02_enemy_crit_marker
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
-50% Turn Meter (multiplicative)
Descriptive
delay
Level 8
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns 3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.