Whenever Dengar receives a Critical Hit, he gains Stealth for 1 turn. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +20% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +40% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth.
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.