• Reciprocation
    Reciprocation
    First Order SF TIE Pilot
  • Damage Context: #0 basicability_firstorderspecialforcespilot_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 229.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    50%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 229.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    65%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 240.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    65%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 263.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    65%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 298% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    65%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 298% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    80%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 332.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    80%
    Modify Stat Context: #1 basicability_firstorderspecialforcespilot_armor_debuff_u02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Damage Context: #0 basicability_firstorderspecialforcespilot_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 378.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Modify Stat Context: #1 applyeffect_generic_armor_debuff_physical_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 applyeffect_generic_suppression_debuff_physical_CE_EOT02 Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #3 generic_query_enemy_debuff_defense Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 generic_advantage_trigger_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
 
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