Empire allies gain 20% Max Health and Max Protection. If all allies are Inquisitorius at the start of battle, they gain an additional 10% Max Health and Max Protection.
For
All
from
Ally Side
who are Alive
and is profession_inquisitorius
This effect will SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Modify stat
Protection
by
30%
(multiplicative)
Descriptive
max_shield_increase
Level 2
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 10% Max Health and Max Protection.
For
All
from
Ally Side
who are Alive
and is affiliation_empire
Modify stat
Speed
by
10
(additive)
Level 3
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 10% Max Health and Max Protection.
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
For
All
from
Ally Side
who are Alive
and is role_support
or role_healer
Where an active effect
does have tag i_am_an_inquisitor_marker
This effect will EXECUTE if
the context
#1
query returned CONTEXT_VALUE > 0
Modify stat
Deflection
by
999,900%
(additive)
Descriptive
foresightclearable_buff
Effect expires on:
Death, 1xFull Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
Level 4
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection.
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
For
All
from
Ally Side
who are Alive
and is role_support
or role_healer
Where an active effect
does have tag i_am_an_inquisitor_marker
This effect will EXECUTE if
the context
#1
query returned CONTEXT_VALUE > 0
Modify stat
Deflection
by
999,900%
(additive)
Descriptive
foresightclearable_buff
Effect expires on:
Death, 1xFull Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
Level 5
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and are immune to Ability Block.
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and are immune to Ability Block.
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
For
All
from
Ally Side
who are Alive
and is role_support
or role_healer
Where an active effect
does have tag i_am_an_inquisitor_marker
This effect will EXECUTE if
the context
#1
query returned CONTEXT_VALUE > 0
Modify stat
Deflection
by
999,900%
(additive)
Descriptive
foresightclearable_buff
Effect expires on:
Death, 1xFull Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
Level 7
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%): - Attackers: +2% Critical Damage - Healers and Supports: +2% Potency - Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.
Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%): - Attackers: +2% Critical Damage - Healers and Supports: +2% Potency - Tanks: +2% Defense
If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn: - Attackers: Advantage - Healers and Supports: Foresight - Tanks: Taunt
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.