• Elegant Steps
    Elegant Steps
    Luminara Unduli
  • Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 5% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 10% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 5% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 10% (additive)
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 5.5% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 11% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 5.5% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 11% (additive)
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 6% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 12% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 6% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 12% (additive)
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 6% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 12% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 6% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 12% (additive)
    Apply Effect Context: #4 leaderability_luminaraunduli_hot_nonjedi_BASE Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_nonjedi_BASE Unavoidable
    For Self who is Alive
    Recover 2% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #5 leaderability_luminaraunduli_hot_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_jedi_BASE Unavoidable
    For Self who is Alive
    Recover 4% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 6.5% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 13% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 6.5% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 13% (additive)
    Apply Effect Context: #4 leaderability_luminaraunduli_hot_nonjedi_BASE Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_nonjedi_BASE Unavoidable
    For Self who is Alive
    Recover 2% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #5 leaderability_luminaraunduli_hot_jedi_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_jedi_BASE Unavoidable
    For Self who is Alive
    Recover 4% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 6.5% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 13% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 6.5% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 13% (additive)
    Apply Effect Context: #4 leaderability_luminaraunduli_hot_nonjedi_u01 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_nonjedi_u01 Unavoidable
    For Self who is Alive
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #5 leaderability_luminaraunduli_hot_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_jedi_u01 Unavoidable
    For Self who is Alive
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 7% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 14% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 7% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 14% (additive)
    Apply Effect Context: #4 leaderability_luminaraunduli_hot_nonjedi_u01 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_nonjedi_u01 Unavoidable
    For Self who is Alive
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #5 leaderability_luminaraunduli_hot_jedi_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_jedi_u01 Unavoidable
    For Self who is Alive
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Modify Stat Context: #0 leaderability_luminaraunduli_dodge_non_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Dodge by 7% (additive)
    Modify Stat Context: #1 leaderability_luminaraunduli_dodge_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Dodge by 14% (additive)
    Modify Stat Context: #2 leaderability_luminaraunduli_deflection_non_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Modify stat Deflection by 7% (additive)
    Modify Stat Context: #3 leaderability_luminaraunduli_deflection_jedi_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Deflection by 14% (additive)
    Apply Effect Context: #4 leaderability_luminaraunduli_hot_nonjedi_u02 Unavoidable
    For All from Ally Side who are Alive and is not profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_nonjedi_u02 Unavoidable
    For Self who is Alive
    Recover 4% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #5 leaderability_luminaraunduli_hot_jedi_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Stat Context: #0 leaderability_luminaraunduli_query_health_INSTANT Unavoidable
    For All from Ally Side who are Alive or Dead and is selftag_luminaraunduli
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Recover Context: #1 leaderability_luminaraunduli_heal_jedi_u02 Unavoidable
    For Self who is Alive
    Recover 8% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Apply Effect Context: #6 leaderability_luminaraunduli_buff_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Add Persistent Effectadvantage, Add Persistent Effectattack_buff, Add Persistent Effectattack_crit_avoidance_buff, Add Persistent Effectattack_crit_buff, Add Persistent Effectarmor_buff, Add Persistent Effectcrit_damage_buff, Add Persistent Effectdodge_buff, Add Persistent Effecthealth_recovery, Add Persistent Effectforesight, Add Persistent Effectmax_health_buff, Add Persistent Effectpotency_buff, Add Persistent Effectretribution, Add Persistent Effectspeed_buff, Add Persistent Effectstealth_buff, Add Persistent Effecttactical_genius, Add Persistent Effecttaunt_buff, Add Persistent Effecttenacity_buff, Add Persistent Effectarmor_penetration_buff, Add Persistent Effectuniqueability_bastilashan_buff
    Apply Effect Context: #0 generic_hot Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive heal_over_time featcounter_heal_over_time clearable_buff countable_buff buff
    Effect expires on: 2x Turn Start, Death, Encounter End
    Child effectis applied on: Add Persistent Effectwattambor_trigger_hots, Turn Start
    Recover Context: #0 recover_health_10pct_self Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
 
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