Inquisitorius allies gain 5% Max Health and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 2
Inquisitorius allies gain 15% Max Health, 10% Offense, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 3
Inquisitorius allies gain 25% Max Health, 20% Offense, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 4
Inquisitorius allies gain 40% Max Health, 20% Offense, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 5
Inquisitorius allies gain 40% Max Health, 20% Offense, 10 Speed, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 6
Inquisitorius allies gain 40% Max Health, 20% Offense, 20 Speed, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 7
Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
For
All
from
Enemy Side
who are Alive
and is profession_inquisitorius
This effect will EXECUTE if
the previous
effect successfully executed
Modify stat
Special Critical Chance
by
200%
(additive)
Effect is unresistable
Effect expires on:
Round End, Persistent Effect Remove Instancethirdsister_i_am_max_purge_marker
Level 8
Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.
While in Grand Arenas: Whenever an ally or enemy is defeated, all Inquisitorius allies gain Defense Penetration Up for 2 turns. Whenever Purge is dispelled during an enemy's turn, that character (excluding Galactic Legends) gains Deathmark for 2 turns which can't be dispelled or resisted.