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    Ugnaught
  • Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_BASE Unavoidable
    For Self who is Alive
    Modify stat Dodge by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_BASE Unavoidable
    For Self who is Alive
    Modify stat Deflection by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u01 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 6% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u01 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 6% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u01 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 6% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u01 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 6% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #1 uniqueability_ugnaught01_dodge_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Dodged
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u02 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 7% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u02 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 7% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #1 uniqueability_ugnaught01_dodge_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Dodged
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u03 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 8% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u03 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 8% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #1 uniqueability_ugnaught01_dodge_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Dodged
    Recover Context: #0 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u03 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 8% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u03 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 8% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #1 uniqueability_ugnaught01_dodge_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Dodged
    Recover Context: #0 generic_quicken_single_25 Unavoidable
    For Self who is Alive
    Recover 25% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #0 uniqueability_ugnaught01_dodge_deflectionbuff_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Enemy Killed, Enemy Revived, Enemy Summoned
    Dispel Context: #0 uniqueability_ugnaut01_dispel_evasion Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_ugnaught01_evasion
    Query Count Context: #1 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_ugnaught01_dodge_u04 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 9% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Query Count Context: #3 querycount_all_enemies_species_droid Unavoidable
    For All from Enemy Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_ugnaught01_deflection_u04 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 9% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_ugnaught01_evasion
    Effect expires on: 1x Encounter End
    Apply Effect Context: #1 uniqueability_ugnaught01_dodge_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: 1x Dodged
    Recover Context: #0 generic_quicken_single_25 Unavoidable
    For Self who is Alive
    Recover 25% Turn Meter (multiplicative)
    Descriptive speed_recovery
 
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