Activation Cost:
90,000x
TIER SETTINGS
Time Limit: 2d
Raid Points: 300
Roster Refresh: Never
Daily Attempts: Unlimited
Raid Bonuses: Jawa, Jedi
Mystery Crate Contents:
-Raid Exclusive Gear
-Raid Exclusive Salvage
Exclusive HEROIC Rewards:
INTENDED FOR
7-Star Characters (REQUIRED)
Level 80
[9341FFFF]Gear Lvl X
Mk V Mods
All of your Characters gain the following ability within the Raid:
Escape
This unit attempts to escape from the battle (40% chance), allowing it to be used in a future attempt.
If successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt.
Raid Bonuses:
Wrecking Crew
Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
Defenders of the Republic
Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.
On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!
Raging Assault
Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered.
Grievous Pain
Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.
Baleful Laugh
Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded.
Tactical Maneuvering (Heroic)
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.
Tactical Maneuvering (Heroic): +25% Offense, gain 30% Turn Meter whenever another ally is attacked
Fearsome Foe III
As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Electrostaff Assault
Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.
Disruption
Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns.
Relentless Vanguard
MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn.
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.
Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Fearsome Foe III
As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.
Warm-Up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Scatter Shot
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns.
Barrage
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Directing Fire
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
Engage All Threats
B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Terminate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
Geonosis B1 Battle Droid Commander
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Devastate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command.
Shaken: loses 25% Turn Meter when damaged by an attack
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Danger Close
When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle.
Fearsome Foe III
As long as this unit isn't Toppled, it has +1 Bonus Action (with a 50% chance to gain an additional Bonus Action each turn) and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.
Activation Cost:
80,000x
TIER SETTINGS
Raid Points: 75
Roster Refresh: Daily
Daily Attempts: 5
Raid Bonuses: Jawa, Jedi
Mystery Crate Contents:
-Raid Exclusive Gear
-Raid Exclusive Salvage
INTENDED FOR
6-Star Characters (REQUIRED)
Level 80
Gear Lvl VIII
Mk V Mods
All of your Characters gain the following ability within the Raid:
Escape
This unit attempts to escape from the battle (50% chance), allowing it to be used in a future attempt.
If successful, saves this character's current Health, Turn Meter, and Ability Cooldowns for a future attempt.
Raid Bonuses:
Wrecking Crew
Jawas have +50% Potency. In addition, whenever a Jawa uses an ability, they call another ally to Assist. This effect can't trigger more than once per turn.
Defenders of the Republic
Jedi have +20% Critical Chance and recover 15% of their Max Health at the start of their turn.
On one of the many battlefields of the Clone Wars, the nefarious General Grievous has made a rare appearance to personally direct the battle. Defeating him here would surely turn the tide of the war!
Raging Assault
Deal physical damage to target enemy and inflict Defense Down for 2 turns. This attack can't be Evaded or Countered.
Grievous Pain
Deal Physical damage to all enemies with a 65% chance to inflict three Damage Over Time effects for 2 turns.
Baleful Laugh
Inflict Speed Down on all enemies for 1 turn, with a 50% chance to also inflict Tenacity Down for 2 turns. Then, summon up to three Droid allies to the battle. This attack can't be Evaded.
Tactical Maneuvering
Every tenth time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns. That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns.
Tactical Maneuvering: +25% Offense, gain 30% Turn Meter whenever another ally is attacked
Fearsome Foe II
As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Electrostaff Assault
Deal Physical Damage to target enemy with a 40% chance to inflict Offense Down for 1 turn.
Disruption
Deal Physical Damage to all enemies with a 50% chance to Expose them for 2 turns.
Relentless Vanguard
MagnaGuard has +50% Counter Chance. In addition, whenever an enemy starts their turn, if they are suffering a negative status effect inflicted by a MagnaGuard, all allied MagnaGuards Taunt until the end of that enemy's turn.
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.
Grievous's patience has worn thin--he orders one of his dreaded AATs to cover his retreat. With nigh-impervious armor and a small arsenal of anti-personnel weaponry, it is one of the deadliest weapons on the battlefield.
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Fearsome Foe II
As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
The AAT has been disabled, but the battle is far from over--Grievous summons a squad of B1 Battle Droids, led by one of his special B2 Rocket Troopers, to hold the line while the AAT is repaired.
Warm-Up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Scatter Shot
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Offense Down for 2 turns.
Barrage
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Directing Fire
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
Engage All Threats
B2 Rocket Trooper has +35% Counter Chance and gains 25% Turn Meter whenever it counters.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Terminate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
Geonosis B1 Battle Droid Commander
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Devastate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command.
Shaken: loses 25% Turn Meter when damaged by an attack
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
Grievous has ordered an all-out offensive, deploying additional B2 Battle Droids to support the AAT, as well as granting clearance for air strikes to crush any opposition.
Anti-Personnel Blasters
Deal Physical damage to target enemy and Expose them for 2 turns.
High-Explosive Shells
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability is on cooldown when the phase begins.
War Machine
This unit is immune to Turn Meter reduction effects, and its weapons may attack and be attacked independently. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party:
Morale I: All attacking units gain +100% Defense Penetration.
Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns.
Morale III: All attacking units gain +50% Critical Damage if any of them suffered a direct hit from the Main Cannon and survived until the AAT was Toppled.
When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Danger Close
When this unit becomes Toppled, it will call an air strike on its current position. The strike will hit just as it recovers from Topple, dealing Physical damage to all enemies. This attack can't be Evaded or Countered. Allies that have no positive status effects receive massive damage instead. After the air strike, this unit summons up to two Droid allies to the battle.
Fearsome Foe II
As long as this unit isn't Toppled, it has +1 Bonus Action and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Shock, Ability Block, Daze, Stagger, Health Down, Cooldown increase, and massive damage effects.
Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Support Blaster
Deal Physical damage to target enemy with a 50% chance to Dispel all positive status effects on them.
Heavy Shot
Deal Unmitigable damage to target enemy and secondary Physical damage to all other enemies. This attack can't be Evaded. If the primary target doesn't have a positive status effect, this attack deals massive damage to them instead.
Heavy Blaster
Deal Physical damage to target enemy and remove 25% Turn Meter.
Overwhelming Fire
Deal Physical damage to all enemies and Dispel all positive status effects on them, with a 60% chance to also inflict Ability Block for 1 turn.
Relentless Barrage
B2 Battle Droid has a 50% chance to gain 100% Turn Meter whenever its leader is Evaded or damaged by an attack.