All allies have +10% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +12% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +15% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +20% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +25% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +30% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +35% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 5% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.
All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.
Reinforcement Bonus: Critical Chance Up for 2 turns.