Level 1
Bounty Hunter allies have +10% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
10%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
10%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
10%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
10%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
Level 2
Bounty Hunter allies have +15% Max Health, Max Protection, and 10% Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
10%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
10%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
Level 3
Bounty Hunter allies have +15% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
15%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
Level 4
Bounty Hunter allies have +15% Max Health, Max Protection, and 20% Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
15%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
Level 5
Bounty Hunter allies have +20% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
Level 6
Bounty Hunter allies have +20% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_evasion_reinforcement
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Reinforced
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Dodge
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Deflection
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
Level 7
Bounty Hunter allies have +20% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
20%
(multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_evasion_reinforcement
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Reinforced
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Dodge
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Deflection
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_breach_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance breach_debuff
For
All
from
Enemy Side
who are
Alive
and is not
targeting_sets_exclude
Where an active effect
doesn't have tag
ignore_me
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
Level 8
Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Enemies attacking out of turn deal 50% less damage to Tank allies. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves. Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turnsWe Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Health
by
35%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Protection
by
35%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Physical Damage
by
35%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Special Damage
by
35%
(multiplicative)
For
All
from
Ally Side
who are Alive
and is profession_bountyhunter
Modify stat
Tenacity
by
999,900%
(additive)
Effect is unresistable
Effect expires on:
Death , 2x
Full Turn Complete , Add Persistent Effect dispel_marker , Encounter End
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_SOR_taunt_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Round Start
For
All
from
Enemy Side
who are
Alive
and is not
species_droid
or not
crewless
Where an active effect
does have tags taunt_buff
or resilient_defense
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
does have tags clearable_buff
or countable_buff
or countable_special_buff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive
and is
selftag_geonosianstarfighter1
Where an active effect
doesn't have tag
immunity_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
or #2
query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Effect expires on:
Round End
Child effects are applied on:
Turn Start
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
doesn't have tags
taunt_buff
or outmaneuver_buff
This effect will
SKIP EXECUTION if
the previous
query returned CONTEXT_VALUE > 0
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Round End , Death
For
All
from
Enemy Side
who are
Alive
Where an active effect
does have tag stealth_buff
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect
does have tag uniqueability_capitalexecutor_taunt_marker
This effect will
SKIP EXECUTION if
the context
#0
query returned CONTEXT_VALUE > 0
Gain Taunt
Effect is unresistable
Effect expires on:
Round End , Death , Encounter End , Persistent Effect Add Instance stealth_buff
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_modifier_attack_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_modifier_targetlock_damage
Apply child effect(s) based on condition triggers
Effect expires on:
Round End , Death
Child effectis applied on:
Deal Damage
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
received damage
from the trigger in the parent effect
uniqueability_capitalexecutor_modifier_targetlock_damage_handler
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
1x
Full Turn Complete , Encounter End , Death
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_targetlock_payout_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance target_lock
For
All
from
Enemy Side
who are Alive
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Add
1 (additive)
to value
on blackboard capitalexecutor_targetlock_blackboard
For
All
from
Ally Side
who are Alive or Dead
and is selftag_capitalexecutor
Check target(s) blackboard capitalexecutor_targetlock_blackboard value
is greater than or equal to
20
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
EXECUTE if
the previous
effect successfully executed
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
This effect will
EXECUTE if
the previous
effect successfully executed
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Summoned , Enemy Reinforced
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Armor
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Modify stat
Resistance
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Modify stat
Speed
by
-25%
(multiplicative)
Effect is unresistable
Effect expires on:
Death , Encounter End
For
All
from
Enemy Side
who are Alive or Dead
This effect will
FILTER target unit(s) that
match the effect's targeting
Applies an Immunity effect to the target(s)
Effect is unresistable
Effect expires on:
Encounter End , Death
For
All
from
Enemy Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are Alive
This effect will
EXECUTE if
the context
#2
effect successfully execute
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
Self
who is
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_reinforcement_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Ally Reinforced
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is Alive
Applies an Immunity effect to the target(s)
Effect expires on:
2x
Full Turn Complete , Encounter End , Death
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
Last Reinforcement
from
Ally Side
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
affiliation_empire
or not
selftag_capitalexecutor
or not
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is affiliation_empire
or not selftag_capitalexecutor
or not selftag_tieadvanced
Recover
25% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
selftag_tieadvanced
or not
selftag_capitalexecutor
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_vader_scum_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Encounter Start , Ally Reinforced
For
Self
who is
Alive
and is
selftag_tieadvanced
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_empire_tm_immunity
Applies an Immunity effect to the target(s)
Effect is unresistable
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_bounty_hunter_vader_death
Apply child effect(s) based on condition triggers
Child effects are applied on:
Death
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Health (multiplicative)
For
All
from
Ally Side
who are Alive
and is selftag_tieadvanced
Recover
10% Protection (multiplicative)
For
All
from
Ally Side
who are
Alive
and is
profession_bountyhunter
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_evasion_reinforcement
Apply child effect(s) based on condition triggers
Child effects are applied on:
Enemy Reinforced
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Dodge
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
For
Self
who is Alive
and is profession_bountyhunter
Modify stat
Deflection
by
15%
(additive)
Effect expires on:
1x
Turn End , Add Persistent Effect dispel_marker , 1x
Death , Encounter End
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
uniqueability_capitalexecutor_breach_handler
Apply child effect(s) based on condition triggers
Child effects are applied on:
Persistent Effect Inflicted Instance breach_debuff
For
All
from
Enemy Side
who are
Alive
and is not
targeting_sets_exclude
Where an active effect
doesn't have tag
ignore_me
This effect will
FILTER target unit(s) that
match the effect's targeting
Puts the target(s) from this query into CONTEXT_VALUE
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Dispels effects from the target(s) with corresponding effected tags
Effect is unresistable
For
All
from
Ally Side
who are
Alive
Where an active effect
doesn't have tag
capitalexecutor_tank_outofturn_reduction_handler
Apply child effect(s) based on condition triggers
Effect expires on:
Death
Child effectis applied on:
Encounter Start , Enemy Summoned
For
All
from
Enemy Side
who are
Alive
Where an active effect
doesn't have tag
capitalexecutor_outofturn_debuff
Apply child effect(s) based on condition triggers
Effect is unresistable
Effect expires on:
Death , Encounter End
Child effects are applied on:
Start Attack
For
Self
who is
Alive
Where an active effect
does have tags notmyturn_marker
or notmyturn_marker
Puts the target(s) from this query into CONTEXT_VALUE
For
Current Target
from
Enemy Side
who is Alive
and is role_tank
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Puts the target(s) from this query into CONTEXT_VALUE
For
Self
who is
Alive
Where an active effect
doesn't have tag
capitalexecutor_outofturn_offense_debuff
This effect will
EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Modify stat
Offense
by
-50%
(additive)
Effect is unresistable
Effect expires on:
Perform Move , Death , Encounter End