At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +20% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 2
At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +25% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 3
At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +35% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 4
At the start of battle, the Finalizer gains 12 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +35% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 5
At the start of battle, the Finalizer gains 12 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +35% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 6
At the start of battle, the Finalizer gains 12 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 7
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
30% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 8
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.