Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 2
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 3
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 4
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 5
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 6
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 7
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, or Health Down present on other enemies, inflict those debuffs on target enemy for 1 turn.
Effect expires on:
Encounter End, 1xFull Turn Complete, Death
Level 8
Deal Physical damage to target enemy. For each Ability Block, Concussion Mine, Healing Immunity, Health Down, Shock, or Suspense present on other enemies, inflict those debuffs on target enemy for 1 turn. If no enemies are debuffed, inflict Suspense on target enemy for 1 turn, which can't be evaded or resisted.
Suspense: Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or prevented