Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 10% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
175.6% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 2
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 10% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
185.3% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 3
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 20% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
185.3% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 4
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 20% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
211.8% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 5
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 20% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
220.6% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 6
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
220.6% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 7
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Deals
247.1% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Descriptive
physical_damage
Level 8
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn