Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted.
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn - Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn - Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns - While Raven's Claw has Foresight it has +10 Speed
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn - Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns - While Raven's Claw has Foresight it has +25 Speed
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn - Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns - While Raven's Claw has Foresight it has +50 Speed
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn - Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns - While Raven's Claw has Foresight it has +50 Speed
Where an active effect
does have tags taunt_buff
or special_taunt_buff
or deathmark_debuff
or special_deathmark_debuff
or marked_debuff
or special_marked_debuff
Puts the target(s) from this query into CONTEXT_VALUE