Scythe

Scythe

Support shuttle that boosts Empire ships by providing potent buffs and summoning TIE fighters

  • Power
    114163
  • Speed
    145
  • Health
    84,175
Join Premium to remove ads!
  • Intimidating Fly-over
    Intimidating Fly-over
    Scythe
  • Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_30pct Unavoidable
    For Self who is Alive
    Recover 30% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Protection (multiplicative)
    Descriptive protection_recovery
    Dispel Context: #0 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #1 generic_recover_health_self_30pct Unavoidable
    For Self who is Alive
    Recover 30% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_30pct Unavoidable
    For Self who is Alive
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #0 specialability_scythe01_formation_dispel_handler_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag specialability_scythe01_formation_dispel_handler_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive specialability_scythe01_formation_dispel_handler_handler
    Effect expires on: Round End
    Child effects are applied on: Persistent Effect Add Instancespecialability_scythe01_formation_dispel_handler_handler
    Apply Effect Context: #0 uniqueability_scythe01_formation_count_handler_handler Unavoidable
    For All from Ally Side who are Alive
    Where an active effect doesn't have tag uniqueability_scythe01_formation_count_handler_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_scythe01_formation_count_handler_handler
    Effect expires on: Death, Encounter End
    Child effectis applied on: Start of Battle, Reinforced, Ally Reinforced, Ally Summoned, Add Persistent Effectspecialability_scythe01_formation_dispel_handler_handler
    Apply Effect Context: #0 uniqueability_scythe01_formation_count_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_scythe01_formation_count_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_scythe01_formation_count_handler
    Effect expires on: Death, Encounter End
    Child effects are applied on: Persistent Effect Add Instanceformation_buff, Persistent Effect Remove Instanceformation_buff
    Query Count Context: #0 uniqueability_scythe01_formation_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags formation_buff
    Blackboard Modify Context: #1 uniqueability_scythe01_formation_count_blackboard_set Unavoidable
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE on blackboard formation_count_effect_blackboard
    Apply Effect Context: #1 specialability_scythe01_formation_dispel_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_scythe01_formation_dispel_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive specialability_scythe01_formation_dispel_handler
    Effect expires on: Round End
    Child effects are applied on: Persistent Effect Add Instanceformation_dispel_marker
    Blackboard Query Context: #0 uniqueability_scythe01_formation_count_less_than_30_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard formation_count_effect_blackboard value is less than 30
    Modify Stat Context: #1 formation_buff_attack_damage_CE Unavoidable
    For Self who is Alive and is affiliation_empire
    This effect will EXECUTE if the context #0 effect successfully execute
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Descriptive clearable_buff countable_buff buff special_buff formation_buff clearable_formation_buff
    Effect expires on: 2x Full Turn Complete, Add Persistent Effectdispel_marker, Death, Encounter End
    Modify Stat Context: #2 formation_buff_ability_power_CE Unavoidable
    For Self who is Alive and is affiliation_empire
    Where an active effect doesn't have tag immunity_debuff
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectformation_buff, Death, Encounter End
    Modify Stat Context: #3 formation_buff_potency_CE Unavoidable
    For Self who is Alive and is affiliation_empire
    Where an active effect doesn't have tag immunity_debuff
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Potency by 10% (additive)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectformation_buff, Death, Encounter End
    Modify Stat Context: #4 formation_buff_health_CE Unavoidable
    For Self who is Alive and is affiliation_empire
    Where an active effect doesn't have tag immunity_debuff
    This effect will EXECUTE if the context #1 effect successfully execute
    Modify stat Health by 10% (multiplicative)
    Effect is unresistable
    Effect expires on: Remove Persistent Effectformation_buff, Death, Encounter End
    Apply Effect Context: #5 formation_buff_turnmetergain_handler_CE Unavoidable
    For Self who is Alive and is affiliation_empire
    Where an active effect doesn't have tag immunity_debuff
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Remove Persistent Effectformation_buff, Death, Encounter End
    Child effectis applied on: Perform Move
    Recover Context: #0 formation_buff_turnmetergain Unavoidable
    For Self who is Alive and is affiliation_empire
    Recover 10 Turn Meter (additive)
    Effect is unresistable
    Descriptive speed_recovery
    Apply Effect Context: #1 specialability_scythe01_formation_dispel_marker_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag specialability_scythe01_formation_dispel_marker_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive specialability_scythe01_formation_dispel_marker_handler
    Effect expires on: Round End
    Child effectis applied on: Persistent Effect Remove Instancecountable_buff
    Immunity Context: #0 specialability_scythe01_formation_dispel_marker Unavoidable
    For All from Enemy Side who are Alive
    Applies an Immunity effect to the target(s)
    Descriptive formation_dispel_marker
    Effected Tags derp
    Effect expires on: Round End
    Dispel Context: #2 specialability_scythe01_dispel_buffs_all Unavoidable
    For All from Enemy Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags clearable_buff
    Recover Context: #3 generic_recover_health_self_30pct Unavoidable
    For Self who is Alive
    Recover 30% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #4 generic_recover_protection_self_30pct Unavoidable
    For Self who is Alive
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord