Scythe

Scythe

Support shuttle that boosts Empire ships by providing potent buffs and summoning TIE fighters

  • Power
    114163
  • Speed
    145
  • Health
    84,175
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  • Predatory Instincts
    Predatory Instincts
    Scythe
  • Recover Context: #0 generic_recover_health_ally_target_10pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #1 specialability_scythe02_shield_ally_target_10pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 10% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_10pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Recover Context: #0 generic_recover_health_ally_target_20pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #1 specialability_scythe02_shield_ally_target_20pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 20% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_20pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Recover Context: #0 generic_recover_health_ally_target_30pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 30% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #1 specialability_scythe02_shield_ally_target_30pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 30% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_30pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Recover Context: #0 generic_recover_health_ally_target_40pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 40% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #1 specialability_scythe02_shield_ally_target_40pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 40% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_40pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Recover Context: #0 generic_recover_health_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 50% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #1 specialability_scythe02_shield_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Query Count Context: #0 query_debuffed_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_recover_health_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 50% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #2 specialability_scythe02_shield_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #3 specialability_scythe02_crit_chance_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 75% (additive)
    Effect expires on: Round End, Death, Encounter End
    Bonus Move Context: #4 specialability_scythe02_bonusmove Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #0 query_debuffed_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 specialability_scythe02_crit_fear_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effects are applied on: Critical
    Query Count Context: #0 query_jedi_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 specialability_scythe02_fear_crit_marker_nojedi_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_scythe02_fear_crit_marker_nojedi
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive specialability_scythe02_fear_crit_marker_nojedi
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #2 specialability_scythe02_fear_crit_marker_jedi_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_scythe02_fear_crit_marker_jedi
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive specialability_scythe02_fear_crit_marker_jedi
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #2 specialability_scythe02_crit_post_EOR_fear_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effects are applied on: Round End
    Query Count Context: #0 specialability_scythe02_fear_crit_marker_nojedi_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag specialability_scythe02_fear_crit_marker_nojedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 specialability_scythe02_fear_crit_marker_jedi_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag specialability_scythe02_fear_crit_marker_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Paralysis Context: #2 specialability_scythe02_fear_single_physical_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Paralysis Context: #3 specialability_scythe02_fear_single_unavoidable_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #4 specialability_scythe02_cdi_handler_contextual_filter Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #5 specialability_scythe02_fear_cdi_handler_contextual_filter_bomb Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effectis applied on: Pre Receive Damagebomb_damage
    Recover Context: #0 generic_delay_cooldown_character_self_1turn Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay ally_cooldown_delay
    Effected Tags character_special
    Recover Context: #3 generic_recover_health_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 50% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #4 specialability_scythe02_shield_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #5 specialability_scythe02_crit_chance_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 75% (additive)
    Effect expires on: Round End, Death, Encounter End
    Bonus Move Context: #6 specialability_scythe02_bonusmove Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #0 query_debuffed_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_debuff or countable_special_debuff or countable_debuff or topple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_ally_capital_executrix Unavoidable
    For All from Ally Side who are Alive and is selftag_capitalstardestroyer
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 specialability_scythe02_crit_fear_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effects are applied on: Critical
    Query Count Context: #0 query_jedi_enemy_single Unavoidable
    For Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 specialability_scythe02_fear_crit_marker_nojedi_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_scythe02_fear_crit_marker_nojedi
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive specialability_scythe02_fear_crit_marker_nojedi
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #2 specialability_scythe02_fear_crit_marker_jedi_CE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag specialability_scythe02_fear_crit_marker_jedi
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive specialability_scythe02_fear_crit_marker_jedi
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #3 specialability_scythe02_crit_post_EOR_fear_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effects are applied on: Round End
    Query Count Context: #0 specialability_scythe02_fear_crit_marker_nojedi_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag specialability_scythe02_fear_crit_marker_nojedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 specialability_scythe02_fear_crit_marker_jedi_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag specialability_scythe02_fear_crit_marker_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Paralysis Context: #2 specialability_scythe02_fear_single_physical_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Paralysis Context: #3 specialability_scythe02_fear_single_unavoidable_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #4 specialability_scythe02_cdi_handler_contextual_filter Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #5 specialability_scythe02_fear_cdi_handler_contextual_filter_bomb Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effectis applied on: Pre Receive Damagebomb_damage
    Recover Context: #0 generic_delay_cooldown_character_self_1turn Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay ally_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #4 specialability_scythe02_defeat_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effects are applied on: Kill
    Paralysis Context: #0 specialability_scythe02_fear_all_unavoidable Unavoidable
    For All from Enemy Side who are Alive
    Applies a Paralysis effect to the target(s)
    Descriptive no_assist fear_debuff featcounter_fear_debuff countable_special_debuff
    Effect expires on: 1x Full Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
    Apply Effect Context: #1 specialability_scythe02_cdi_all_handler_conextual_filter Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage
    Query Count Context: #0 generic_query_whodunit_enemy Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_delay_cooldown_character_self_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay enemy_cooldown_delay
    Effected Tags character_special
    Apply Effect Context: #2 specialability_scythe02_fear_cdi_all_handler_contextual_filter_bomb Unavoidable
    For All from Enemy Side who are Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive fear_cdi_handler
    Effect expires on: Remove Persistent Effectfear_debuff, Death, Encounter End
    Child effectis applied on: Pre Receive Damagebomb_damage
    Recover Context: #0 generic_delay_cooldown_character_self_1turn Unavoidable
    For Self who is Alive
    Recover ability cooldowns for abilities in effected tags by 1
    Descriptive cooldown_delay ally_cooldown_delay
    Effected Tags character_special
    Modify Stat Context: #3 specialability_scythe01_foresight_dodge_ally_target Unavoidable
    For Current Target from Ally Side who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #4 specialability_scythe01_foresight_deflection_ally_target Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #5 generic_recover_health_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Recover 50% Health (multiplicative)
    Descriptive health_recovery
    Grant Shield Context: #6 specialability_scythe02_shield_ally_target_50pct Unavoidable
    For Current Target from Ally Side who is Alive
    Add a shield of 50% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_50pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #7 specialability_scythe02_crit_chance_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance by 75% (additive)
    Effect expires on: Round End, Death, Encounter End
    Bonus Move Context: #8 specialability_scythe02_bonusmove Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
 
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