At the start of battle or when Reinforced, for each active enemy, Slave I gains 3% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 10% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 3% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 15% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 15% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 20% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 20% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 30% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.