At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
10% Protection (multiplicative)
Descriptive
protection_recovery
Level 2
At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 15% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
15% Protection (multiplicative)
Descriptive
protection_recovery
Level 3
At the start of each First Order ally's turn, TIE Echelon gains 1% Defense and Max Health (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 15% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
15% Protection (multiplicative)
Descriptive
protection_recovery
Level 4
At the start of each First Order ally's turn, TIE Echelon gains 1% Defense and Max Health (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
20% Protection (multiplicative)
Descriptive
protection_recovery
Level 5
At the start of each First Order ally's turn, TIE Echelon gains 1% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
20% Protection (multiplicative)
Descriptive
protection_recovery
Level 6
At the start of each First Order ally's turn, TIE Echelon gains 1.5% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
20% Protection (multiplicative)
Descriptive
protection_recovery
Level 7
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
For
All
from
Ally Side
who are Alive
and is selftag_firstordertieechelon
Recover
20% Protection (multiplicative)
Descriptive
protection_recovery
Level 8
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.