Whenever Dark Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
Whenever Dark Side allies inflict at least 4 debuffs in a turn, they have a 10% chance to reduce their cooldowns by 1 for each debuff they inflicted that turn (limit once per turn).
Whenever Light Side allies start their turn with at least 2 buffs that can be dispelled, they gain 5% Offense (stacking) until the end of the encounter.
Whenever Light Side allies inflict at least 4 debuffs in a turn, they have a 10% chance to reduce their cooldowns by 1 for each debuff they inflicted that turn (limit once per turn).
The first time each turn Inquisitor allies inflict Purge on an enemy, they recover 5% Protection and inflict 1 stack of Purge (max 6) on target enemy until the end of the encounter, which can't be evaded. At the end of each turn, for each Purge dispelled from an enemy, that enemy has a 50% chance to gain 1 stack of Purge (max 6) until the end of the encounter.
At the start of the encounter and at the end of their turn, Inquisitorius allies gain 1 stack of Retaliate for 3 turns, which can't be copied, dispelled, or prevented.\n\nRetaliate: When damaged by an attack, deal 20% of the damage received per stack to the attacker; this damage can't defeat enemies
Whenever Inquisitorius allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
At the start of the encounter and at the end of their turn, Galactic Republic allies gain 1 stack of Retaliate for 3 turns, which can't be copied, dispelled, or prevented.\n\nRetaliate: When damaged by an attack, deal 20% of the damage received per stack to the attacker; this damage can't defeat enemies
At the start of the encounter and at the end of their turn, Resistance allies gain 1 stack of Retaliate for 3 turns, which can't be copied, dispelled, or prevented.\n\nRetaliate: When damaged by an attack, deal 20% of the damage received per stack to the attacker; this damage can't defeat enemies
If Grand Master Yoda is in the Leader slot and there are no Galactic Legend allies, Galactic Republic Jedi allies gain Foresight at the start of each turn. While Galactic Republic Jedi allies have Foresight (excluding Galactic Legends), they deal 200% more damage.
If Finn is in the Leader slot, the first time each turn a Resistance ally inflicts Expose on an enemy or has their Expose resisted, they inflict Expose for 2 turns on all enemies, which can't be evaded or resisted.