Deal Physical damage to target enemy. If this attack scores a critical hit, inflict Ability Block for 1 turn and gain 5% Critical Damage (stacking) for the rest of the encounter.
Damage: 25,584 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.52 | |
2 | 50 |
+5% Damage
1,250
5
|
1.596 |
3 | 60 |
+5% Damage
1,250
5
|
1.672 |
4 | 68 |
+5% Damage
3,750
5
5
|
1.748 |
5 | 73 |
If this attack scores a critical hit, gain 5% Critical Damage (stacking) for the rest of the encounter
5,000
10
5
|
1.748 |
6 | 78 |
+5% Damage
12.5K
10
10
5
|
1.824 |
7 | 84 |
+5% Damage
21.2K
15
15
10
|
1.9 |
8 | 85 |
If this attack scores a critical hit, inflict Ability Block for 1 turn
73.8K
25
25
10
15
|
1.9 |
Deal Physical damage to all enemies. At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn and all other enemies are inflicted with Tenacity Down for 1 turn.
Damage: 22,890 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.36 | |
2 | 50 |
+5% Damage
5,000
10
5
|
1.428 |
3 | 60 |
+5% Damage
5,000
10
5
|
1.496 |
4 | 68 |
+5% Damage
7,500
10
10
|
1.564 |
5 | 73 |
At the end of the turn, enemies who had 100% Health at the start of this ability are inflicted with Vulnerable for 1 turn
13.8K
15
10
5
|
1.564 |
6 | 78 |
+5% Damage
21.2K
15
15
10
|
1.632 |
7 | 84 |
+5% Damage
45K
20
20
15
5
|
1.7 |
8 | 85 |
At the end of the turn, enemies who had less than 100% Health at the start of this ability are inflicted with Tenacity Down for 1 turn
78.5K
30
30
20
15
|
1.7 |
Whenever an enemy attacks out of turn or another Sith ally is inflicted with a debuff that can be dispelled, gain 1 stack of Vengeance. Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 25% Health and gains 5% Offense (stacking) for the rest of the encounter. During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection.
Vengeance: At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
Whenever the Vengeance bonus turn is triggered, TIE Dagger recovers 5% Health
1,250
5
|
|
3 | 60 |
+5% Health recovery
1,250
5
|
|
4 | 70 |
+5% Health recovery
5,000
10
5
|
|
5 | 75 |
+5% Health recovery
7,500
10
10
|
|
6 | 80 |
+5% Health recovery
13.8K
15
10
5
|
|
7 | 85 |
Whenever the Vengeance bonus turn is triggered, TIE Dagger gains 5% Offense (stacking) for the rest of the encounter
32.5K
20
15
10
5
|
|
8 | 85 |
During the Vengeance bonus turn, TIE Dagger can ignore Taunt and, if the allied Capital Ship is Sith, also ignore Protection
88.8K
25
25
10
20
|
At the start of the battle or when Reinforced, for each active Sith ally (including the Capital Ship), TIE Dagger gains 20% Max Protection and 10% Tenacity until the end of the encounter. The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter.
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible. Whenever another ally attacks an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn). At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+5% Max Protection
1,250
5
|
|
3 | 1 |
+5% Tenacity
1,250
5
|
|
4 | 1 |
+10% Max Protection
5,000
10
5
|
|
5 | 1 |
The first time each enemy falls below 100% Health, TIE Dagger gains 25 Defense Penetration (stacking) for the rest of the encounter
7,500
10
10
|
|
6 | 1 |
Whenever another ally uses a Basic ability against an enemy with a Concussion Mine, TIE Dagger assists dealing 50% less damage (once per turn)
13.8K
15
10
5
|
|
7 | 1 |
At the start of TIE Dagger's turn, recover 20% Protection per enemy with less than 100% Health
32.5K
20
15
10
5
|
|
8 | 1 |
Whenever TIE Dagger uses a Basic ability against an enemy with less than 100% Health, score a critical hit if possible
88.8K
25
25
10
20
|
Enter Battle: TIE Dagger gains 5 stacks of Vengeance and Critical Damage Up for 2 turns. Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Gain Critical Damage Up for 2 turns
175K
25
|
|
3 | 85 |
Inflict a random enemy with Healing Immunity for 1 turn, which can't be evaded or resisted
525K
75
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: TIEDAGGER