• Bossk's Payout
    Bossk's Payout
    Bossk
  • Recover Context: #0 contractability_bossk01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bossk01
    Apply Effect Context: #1 uniqueability_bossk01_SELF_contract_completion_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive character_contract
    Child effectis applied on: Add Persistent Effectcontract_reward
    Apply Effect Context: #0 contractability_bossk_recovery_BASE Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptive payout_active
    Child effectis applied on: Turn Start
    Recover Context: #0 recover_health_5pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #0 contractability_bossk01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bossk01
    Apply Effect Context: #1 uniqueability_bossk01_SELF_contract_completion_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive character_contract
    Child effectis applied on: Add Persistent Effectcontract_reward
    Apply Effect Context: #0 contractability_bossk_recovery_u01 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptive payout_active
    Child effects are applied on: Turn Start
    Recover Context: #0 recover_health_5pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 generic_recover_protection_self_05pct Unavoidable
    For Self who is Alive
    Recover 5% Protection (multiplicative)
    Descriptive protection_recovery
    Recover Context: #0 contractability_bossk01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bossk01
    Apply Effect Context: #1 uniqueability_bossk01_SELF_contract_completion_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive character_contract
    Child effects are applied on: Add Persistent Effectcontract_reward
    Apply Effect Context: #0 contractability_bossk_recovery_u02 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptive payout_active
    Child effects are applied on: Turn Start
    Recover Context: #0 recover_health_5pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 generic_recover_protection_self_05pct Unavoidable
    For Self who is Alive
    Recover 5% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #1 contractability_bossk_recovery_otherturn_BASE Unavoidable
    For All from Ally Side (excluding self) who are Alive or Dead and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Recover Context: #0 contractability_bossk01_recover_health_otherturn Unavoidable
    For All from Ally Side who are Alive and is selftag_bossk
    Recover 2.5% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 contractability_bossk01_recover_protection_otherturn Unavoidable
    For All from Ally Side who are Alive and is selftag_bossk
    Recover 2.5% Protection (multiplicative)
    Descriptive protection_recovery
 
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