• Bossk · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 28066 +2,286 +2,286
    Protection 51815 +1,100 +1,100
    Physical Damage 2276 +177 +177
    Special Damage 1273 +183 +183
    Armor 33.9% +2.7% +2.7%
    Resistance 28.7% +0.6% +0.6%
    Physical Critical Rating 39.21% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 10.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 30982 +2,916 +5,202
    Protection 52915 +1,100 +2,200
    Physical Damage 2503 +227 +404
    Special Damage 1640 +367 +550
    Armor 37% +3.1% +5.8%
    Resistance 29.8% +1.2% +1.8%
    Physical Critical Rating 41.62% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 11.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 33880 +2,898 +8,100
    Protection 54015 +1,100 +3,300
    Physical Damage 2729 +226 +630
    Special Damage 2007 +367 +917
    Armor 39.8% +2.8% +8.6%
    Resistance 31% +1.1% +3%
    Physical Critical Rating 44.04% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 12.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 36796 +2,916 +11,016
    Protection 55115 +1,100 +4,400
    Physical Damage 2955 +226 +856
    Special Damage 2374 +367 +1,284
    Armor 42.4% +2.6% +11.2%
    Resistance 32.1% +1.1% +4.1%
    Physical Critical Rating 46.42% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 13% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 39694 +2,898 +13,914
    Protection 56215 +1,100 +5,500
    Physical Damage 3181 +226 +1,082
    Special Damage 2741 +367 +1,651
    Armor 44.8% +2.4% +13.6%
    Resistance 33.2% +1.1% +5.2%
    Physical Critical Rating 48.83% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 13.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 42610 +2,916 +16,830
    Protection 58415 +2,200 +7,700
    Physical Damage 3408 +227 +1,309
    Special Damage 3109 +368 +2,019
    Armor 47.6% +2.8% +16.4%
    Resistance 34.2% +1% +6.2%
    Physical Critical Rating 51.25% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 15.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 45508 +2,898 +19,728
    Protection 60615 +2,200 +9,900
    Physical Damage 3633 +225 +1,534
    Special Damage 3476 +367 +2,386
    Armor 50.2% +2.6% +19%
    Resistance 35.2% +1% +7.2%
    Physical Critical Rating 53.67% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 16.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 48424 +2,916 +22,644
    Protection 63915 +3,300 +13,200
    Physical Damage 3860 +227 +1,761
    Special Damage 3843 +367 +2,753
    Armor 53.1% +2.9% +21.9%
    Resistance 36.3% +1% +8.3%
    Physical Critical Rating 56.04% +2.38% +17.96%
    Mastery 60 +15 +60
    Health Steal 19% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 61648 +13,224 +35,868
    Protection 84115 +20,200 +33,400
    Physical Damage 3955 +95 +1,856
    Special Damage 4028 +185 +2,938
    Armor 54.6% +1.6% +23.4%
    Resistance 36.7% +0.4% +8.7%
    Physical Critical Rating 57.75% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 20.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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