• On The Hunt
    On The Hunt
    Bossk
  • Modify Stat Context: #0 leaderability_bossk_protection_buff_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 20% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 20% (additive)
    Effect is unresistable
    Modify Stat Context: #2 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #3 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #4 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 30% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 20% (additive)
    Effect is unresistable
    Modify Stat Context: #2 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #3 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #4 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 30% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 30% (additive)
    Effect is unresistable
    Modify Stat Context: #2 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #3 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #4 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 40% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 30% (additive)
    Effect is unresistable
    Modify Stat Context: #2 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #3 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #4 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 40% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 30% (additive)
    Effect is unresistable
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_bossk01_contract_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag contractability_bossk01_contract_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive contractability_bossk01_contract_handler
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Start Move
    Apply Effect Context: #0 uniqueability_bossk01_weakest_enemy_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag bossk_weakest_handler , and does have tag bounty_hunter_target
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Query Count Context: #1 uniqueability_bossk01_weakest_enemy_handler_query Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bossk_weakest_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bossk01_weakest_enemy_handler_CS Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags bossk_weakest_handler or ignore_me
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Apply Effect Context: #5 uniqueability_bossk01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectbossk_contract_marker_10
    Child effects are applied on: Add Persistent Effectbossk_contract_marker_10
    Dispel Context: #0 contractability_bossk_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_contract_marker
    Modify Stat Context: #1 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Apply Effect Context: #6 mark_lowest_surivability_bossk_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_lowest_surivability_bossk Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_lowest_surivability_bossk_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #8 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #9 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #10 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_tenacity_buff_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 40% (additive)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_protection_buff_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 40% (multiplicative)
    Effect is unresistable
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_bossk01_contract_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag contractability_bossk01_contract_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive contractability_bossk01_contract_handler
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Start Move
    Apply Effect Context: #0 uniqueability_bossk01_weakest_enemy_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag bossk_weakest_handler , and does have tag bounty_hunter_target
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Query Count Context: #1 uniqueability_bossk01_weakest_enemy_handler_query Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bossk_weakest_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bossk01_weakest_enemy_handler_CS Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags bossk_weakest_handler or ignore_me
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Apply Effect Context: #5 uniqueability_bossk01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectbossk_contract_marker_10
    Child effects are applied on: Add Persistent Effectbossk_contract_marker_10
    Dispel Context: #0 contractability_bossk_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_contract_marker
    Modify Stat Context: #1 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Apply Effect Context: #6 mark_lowest_surivability_bossk_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_lowest_surivability_bossk Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_lowest_surivability_bossk_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #8 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #9 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #10 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 50% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 50% (additive)
    Effect is unresistable
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_bossk01_contract_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag contractability_bossk01_contract_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive contractability_bossk01_contract_handler
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Start Move
    Apply Effect Context: #0 uniqueability_bossk01_weakest_enemy_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag bossk_weakest_handler , and does have tag bounty_hunter_target
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Query Count Context: #1 uniqueability_bossk01_weakest_enemy_handler_query Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bossk_weakest_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bossk01_weakest_enemy_handler_CS Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags bossk_weakest_handler or ignore_me
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Apply Effect Context: #5 uniqueability_bossk01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectbossk_contract_marker_10
    Child effects are applied on: Add Persistent Effectbossk_contract_marker_10
    Dispel Context: #0 contractability_bossk_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_contract_marker
    Modify Stat Context: #1 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Apply Effect Context: #6 mark_lowest_surivability_bossk_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_lowest_surivability_bossk Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_lowest_surivability_bossk_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #8 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #9 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #10 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #0 leaderability_bossk_protection_buff_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Protection by 50% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #1 leaderability_bossk_tenacity_buff_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Tenacity by 50% (additive)
    Effect is unresistable
    Apply Effect Context: #2 leaderability_bossk_debuffs_recovery_handler Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag leaderability_bossk_debuffs_recovery_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive leaderability_bossk_debuffs_recovery_handler
    Child effects are applied on: Persistent Effect Add Instancecountable_special_debuff, Persistent Effect Add Instancecountable_debuff, Resisted
    Recover Context: #0 leaderability_bossk_recover_health_05pct Unavoidable
    For All from Enemy Side who are Alive and is profession_bountyhunter
    Recover 5% Health (multiplicative)
    Effect is unresistable
    Descriptive health_recovery
    Recover Context: #1 leaderability_bossk_recover_protection_05pct Unavoidable
    For All from Enemy Side who are Alive and is profession_bountyhunter
    Recover 5% Protection (multiplicative)
    Effect is unresistable
    Descriptive protection_recovery
    Apply Effect Context: #3 leaderability_bossk_debuffs_recovery_handler_handler Unavoidable
    For All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Encounter Start
    Apply Effect Context: #0 leaderability_bossk_debuffs_recovery_handler Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag leaderability_bossk_debuffs_recovery_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive leaderability_bossk_debuffs_recovery_handler
    Child effects are applied on: Persistent Effect Add Instancecountable_special_debuff, Persistent Effect Add Instancecountable_debuff, Resisted
    Recover Context: #0 leaderability_bossk_recover_health_05pct Unavoidable
    For All from Enemy Side who are Alive and is profession_bountyhunter
    Recover 5% Health (multiplicative)
    Effect is unresistable
    Descriptive health_recovery
    Recover Context: #1 leaderability_bossk_recover_protection_05pct Unavoidable
    For All from Enemy Side who are Alive and is profession_bountyhunter
    Recover 5% Protection (multiplicative)
    Effect is unresistable
    Descriptive protection_recovery
    Query Count Context: #4 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #5 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #6 contractability_bossk01_contract_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag contractability_bossk01_contract_handler
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive contractability_bossk01_contract_handler
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Start Move
    Apply Effect Context: #0 uniqueability_bossk01_weakest_enemy_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag bossk_weakest_handler , and does have tag bounty_hunter_target
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Query Count Context: #1 uniqueability_bossk01_weakest_enemy_handler_query Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bossk_weakest_handler
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #2 uniqueability_bossk01_weakest_enemy_handler_CS Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags bossk_weakest_handler or ignore_me
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive bossk_weakest_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Recover Context: #0 contractability_bossk01_contract_cooldown_decrease Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    Recover ability cooldowns for abilities in effected tags by -100
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Modify Context: #1 leaderability_bossk_contract_blackboard_increase Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Add 1 (additive) to value on blackboard bossk_contract
    Blackboard Query Context: #2 leaderability_bossk_contract_blackboard_is_it_done_query Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_bossk
    Check target(s) blackboard bossk_contract value is greater than or equal to 10
    Modify Stat Context: #3 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Dispel Context: #4 leaderability_bossk_dispel_weakest_enemy_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_weakest_handler
    Apply Effect Context: #7 uniqueability_bossk01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectbossk_contract_marker_10
    Child effects are applied on: Add Persistent Effectbossk_contract_marker_10
    Dispel Context: #0 contractability_bossk_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags bossk_contract_marker
    Modify Stat Context: #1 contractability_bountyhunter_speed Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Speed by 50 (additive)
    Effect is unresistable
    Descriptive contract_reward
    Apply Effect Context: #8 mark_lowest_surivability_bossk_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_lowest_surivability_bossk Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_lowest_surivability_bossk_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #9 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #10 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #11 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
    Apply Effect Context: #12 leaderability_bossk_defense_buff_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Health Increase Above99.99%
    Modify Stat Context: #0 leaderability_bossk_armor_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_armor
    Where Health % >= 100%
    Modify stat Armor by 100% (multiplicative)
    Descriptive bossk_leader_armor
    Effect expires on: Health Decrease Below99.99%
    Modify Stat Context: #1 leaderability_bossk_suppression_buff Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Where an active effect doesn't have tag bossk_leader_suppression
    Where Health % >= 100%
    Modify stat Resistance by 100% (multiplicative)
    Descriptive bossk_leader_suppression
    Effect expires on: Health Decrease Below99.99%
 
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