• Trandoshan Rage
    Trandoshan Rage
    Bossk
  • Apply Effect Context: #0 uniqueability_bossk01_taunt_self_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 30% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 30% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 30% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 30% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 40% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_bossk01_taunt_self_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Add Persistent Effecttaunt_buff
    Modify Stat Context: #0 uniqueability_bossk01_armor_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_armor
    Modify Stat Context: #1 uniqueability_bossk01_suppression_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_suppression
    Modify Stat Context: #2 uniqueability_bossk01_max_health_buff_u02 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_bossk01_max_health
    Modify stat Health by 50% (multiplicative)
    Effect is unresistable
    Descriptive uniqueability_bossk01_taunt_stat uniqueability_bossk01_max_health max_health_increase
    Apply Effect Context: #1 uniqueability_bossk01_taunt_stat_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 generic_query_taunt_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag taunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_bossk01_stat_dispel_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags uniqueability_bossk01_taunt_stat
    Apply Effect Context: #2 uniqueability_bossk01_taunt_enemy_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Move
    Query Count Context: #0 buff_check_target Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags clearable_buff or clearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_bossk01_attack_damage_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #2 uniqueability_bossk01_abilitypower_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on: Perform Move
    Modify Stat Context: #3 uniqueability_bossk01_healthsteal_buff_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Effect expires on: Perform Move
    Apply Effect Context: #3 uniqueability_bossk01_taunt_frenzy_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effecttaunt_buff
    Query Count Context: #0 uniqueability_bossk01_weakest_enemy_query Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_bossk01_weakest_protection Unavoidable
    For Previous from Enemy Side who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 generic_taunt_1turn_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Gain Taunt
    Effect is unresistable
    Descriptive taunt_buff featcounter_taunt_buff clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #4 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_bossk01_targeting_marker_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Add Instancecontract_reward
    Apply Effect Context: #0 uniqueability_bossk01_targeting_marker Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Persistent Effect Add Instancebounty_leader
    Child effectis applied on: Turn Start
    Immunity Context: #0 bossk_targeting_weakest_enemy Unavoidable
    For Lowest Survivability from Enemy Side who is Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tag ignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
 
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