• Power of Hatred
    Power of Hatred
    Darth Maul
  • Apply Effect Context: #0 uniqueability_maul01_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_maul01_dodge_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 10% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #2 uniqueability_maul01_crit_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 10% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #0 uniqueability_maul01_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_maul01_dodge_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 10% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #2 uniqueability_maul01_crit_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 15% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #0 uniqueability_maul01_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_maul01_dodge_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 15% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #2 uniqueability_maul01_crit_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 15% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #0 uniqueability_maul01_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff2 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff2 or uniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_maul01_buff3_marker Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_maul01_buff3
    Effected Tags derp
    Effect expires on: Encounter End
    Query Count Context: #2 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_dodge_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 15% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_maul01_crit_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 15% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #1 uniqueability_maul01_heal_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Pre Damage
    Query Count Context: #0 uniqueability_maul01_query_buff3 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff3 or uniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_maul01_heal_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #0 uniqueability_maul01_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff2 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff2 or uniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_maul01_buff3_marker Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_maul01_buff3
    Effected Tags derp
    Effect expires on: Encounter End
    Query Count Context: #2 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_dodge_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 15% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_maul01_crit_u02 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 20% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #1 uniqueability_maul01_heal_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Pre Damage
    Query Count Context: #0 uniqueability_maul01_query_buff3 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff3 or uniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_maul01_heal_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #0 uniqueability_maul01_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff2 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff2 or uniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_maul01_buff3_marker Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_maul01_buff3
    Effected Tags derp
    Effect expires on: Encounter End
    Query Count Context: #2 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_dodge_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 20% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_maul01_crit_u02 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 20% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #1 uniqueability_maul01_heal_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Pre Damage
    Query Count Context: #0 uniqueability_maul01_query_buff3 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff3 or uniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_maul01_heal_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #0 uniqueability_maul01_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff2 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff2 or uniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_maul01_buff3_marker Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_maul01_buff3
    Effected Tags derp
    Effect expires on: Encounter End
    Query Count Context: #2 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_dodge_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 20% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_maul01_crit_u02 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 20% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #1 uniqueability_maul01_heal_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Pre Damage
    Query Count Context: #0 uniqueability_maul01_query_buff3 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff3 or uniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_maul01_heal_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Modify Stat Context: #0 uniqueability_maul01_health_start Unavoidable
    For Self who is Alive
    Modify stat Health by 20% (multiplicative)
    Effect is unresistable
    Immunity Context: #1 uniqueability_maul01_health_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive uniqueability_maul01_health_marker
    Effected Tags derp
    Apply Effect Context: #2 uniqueability_maul01_accuracy_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Round Start
    Query Stat Context: #0 query_abilitypower_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Special Damage value from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_maul01_accuracy_setup_1 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by -100% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Effect expires on: Round End, Persistent Effect Add Instanceuniqueability_maul01_accuracy
    Query Stat Context: #2 uniqueability_maul01_query_health Unavoidable
    For Self who is Alive
    Puts the target(s) and their Health value from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_accuracy_setup_2 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.3% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Effect expires on: Round End, Persistent Effect Add Instanceuniqueability_maul01_accuracy
    Query Stat Context: #4 query_abilitypower_self_INSTANT Unavoidable
    For Self who is Alive
    Puts the target(s) and their Special Damage value from this query into CONTEXT_VALUE
    Modify Stat Context: #5 uniqueability_maul01_accuracy Unavoidable
    For Self who is Alive
    Modify stat Potency by 1% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_maul01_accuracy
    Effect expires on: Round End
    Apply Effect Context: #3 uniqueability_maul01_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Enemy Killed
    Query Count Context: #0 uniqueability_maul01_query_buff2 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff2 or uniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 uniqueability_maul01_buff3_marker Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive uniqueability_maul01_buff3
    Effected Tags derp
    Effect expires on: Encounter End
    Query Count Context: #2 uniqueability_maul01_query_buff1 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff1 or uniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 uniqueability_maul01_dodge_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 25% (additive)
    Descriptive uniqueability_maul01_buff2
    Effect expires on: Encounter End
    Modify Stat Context: #4 uniqueability_maul01_crit_u03 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Chance by 25% (additive)
    Descriptive uniqueability_maul01_buff1
    Effect expires on: Encounter End
    Apply Effect Context: #4 uniqueability_maul01_heal_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Pre Damage
    Query Count Context: #0 uniqueability_maul01_query_buff3 Unavoidable
    For Self who is Alive
    Where an active effect does have tags uniqueability_maul01_buff3 or uniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_maul01_heal_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 25% Health (multiplicative)
    Descriptive health_recovery
 
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