• Darth Maul · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 24963 +1,368 +1,368
    Physical Damage 3233 +344 +344
    Special Damage 499 +293 +293
    Armor 34.2% +1.5% +1.5%
    Resistance 16.5% +0.8% +0.8%
    Physical Critical Rating 45.04% +4.04% +4.04%
    Mastery 5 +5 +5
    Special Critical Rating 11.5% +1.5% +1.5%
    Critical Damage 151.5% +1.5% +1.5%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 27717 +2,754 +4,122
    Physical Damage 3612 +379 +723
    Special Damage 975 +476 +769
    Armor 36.5% +2.2% +3.7%
    Resistance 18% +1.5% +2.3%
    Physical Critical Rating 49.5% +4.46% +8.5%
    Mastery 10 +5 +10
    Special Critical Rating 13% +1.5% +3%
    Critical Damage 153% +1.5% +3%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 30471 +2,754 +6,876
    Physical Damage 3993 +381 +1,104
    Special Damage 1453 +478 +1,247
    Armor 38.6% +2.1% +5.8%
    Resistance 19.6% +1.6% +3.8%
    Physical Critical Rating 54% +4.5% +13%
    Mastery 15 +5 +15
    Special Critical Rating 14.5% +1.5% +4.5%
    Critical Damage 154.5% +1.5% +4.5%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 33225 +2,754 +9,630
    Physical Damage 4372 +379 +1,483
    Special Damage 1928 +475 +1,722
    Armor 40.5% +1.9% +7.7%
    Resistance 21% +1.4% +5.2%
    Physical Critical Rating 58.46% +4.46% +17.46%
    Mastery 20 +5 +20
    Special Critical Rating 16% +1.5% +6%
    Critical Damage 156% +1.5% +6%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 35979 +2,754 +12,384
    Physical Damage 4753 +381 +1,864
    Special Damage 2406 +478 +2,200
    Armor 42.3% +1.8% +9.5%
    Resistance 22.4% +1.4% +6.7%
    Physical Critical Rating 62.96% +4.5% +21.96%
    Mastery 25 +5 +25
    Special Critical Rating 17.5% +1.5% +7.5%
    Critical Damage 157.5% +1.5% +7.5%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 38733 +2,754 +15,138
    Physical Damage 5262 +509 +2,373
    Special Damage 3012 +606 +2,806
    Armor 44.1% +1.7% +11.3%
    Resistance 23.7% +1.3% +8%
    Physical Critical Rating 68.92% +5.96% +27.92%
    Mastery 35 +10 +35
    Special Critical Rating 20.5% +3% +10.5%
    Critical Damage 160.5% +3% +10.5%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 41487 +2,754 +17,892
    Physical Damage 5772 +510 +2,883
    Special Damage 3620 +608 +3,414
    Armor 45.7% +1.6% +12.9%
    Resistance 25% +1.3% +9.3%
    Physical Critical Rating 74.88% +5.96% +33.88%
    Mastery 45 +10 +45
    Special Critical Rating 23.5% +3% +13.5%
    Critical Damage 163.5% +3% +13.5%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 44241 +2,754 +20,646
    Physical Damage 6412 +640 +3,523
    Special Damage 4356 +736 +4,150
    Armor 47.2% +1.5% +14.4%
    Resistance 26.3% +1.2% +10.5%
    Physical Critical Rating 82.38% +7.5% +41.38%
    Mastery 60 +15 +60
    Special Critical Rating 28% +4.5% +18%
    Critical Damage 168% +4.5% +18%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 49627 +5,386 +26,032
    Protection 45128 +6,000 +6,000
    Physical Damage 6684 +272 +3,795
    Special Damage 4820 +464 +4,614
    Armor 47.7% +0.5% +14.9%
    Resistance 27% +0.8% +11.3%
    Physical Critical Rating 85.5% +3.12% +44.5%
    Mastery 70 +10 +70
    Special Critical Rating 31% +3% +21%
    Critical Damage 171% +3% +21%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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