• IG-100 MagnaGuard · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 33887 +2,286 +2,286
    Protection 57212 +1,100 +1,100
    Physical Damage 2543 +178 +178
    Special Damage 1150 +183 +183
    Armor 40.1% +2.2% +2.2%
    Resistance 30.6% +0.5% +0.5%
    Physical Critical Rating 26.62% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 36803 +2,916 +5,202
    Protection 58312 +1,100 +2,200
    Physical Damage 2769 +226 +404
    Special Damage 1517 +367 +550
    Armor 42.6% +2.5% +4.8%
    Resistance 31.8% +1.2% +1.7%
    Physical Critical Rating 29.04% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 39701 +2,898 +8,100
    Protection 59412 +1,100 +3,300
    Physical Damage 2995 +226 +630
    Special Damage 1884 +367 +917
    Armor 45% +2.4% +7.1%
    Resistance 32.9% +1.1% +2.8%
    Physical Critical Rating 31.46% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 42617 +2,916 +11,016
    Protection 60512 +1,100 +4,400
    Physical Damage 3222 +227 +857
    Special Damage 2251 +367 +1,284
    Armor 47.2% +2.2% +9.3%
    Resistance 33.9% +1% +3.8%
    Physical Critical Rating 33.88% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 45515 +2,898 +13,914
    Protection 61612 +1,100 +5,500
    Physical Damage 3447 +225 +1,082
    Special Damage 2619 +368 +1,652
    Armor 49.2% +2% +11.3%
    Resistance 35% +1.1% +4.9%
    Physical Critical Rating 36.29% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 48431 +2,916 +16,830
    Protection 63812 +2,200 +7,700
    Physical Damage 3674 +227 +1,309
    Special Damage 2986 +367 +2,019
    Armor 51.6% +2.4% +13.7%
    Resistance 36% +1% +5.9%
    Physical Critical Rating 38.67% +2.38% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 51329 +2,898 +19,728
    Protection 66012 +2,200 +9,900
    Physical Damage 3899 +225 +1,534
    Special Damage 3353 +367 +2,386
    Armor 53.8% +2.2% +16%
    Resistance 36.9% +1% +6.9%
    Physical Critical Rating 41.08% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54245 +2,916 +22,644
    Protection 69312 +3,300 +13,200
    Physical Damage 4126 +227 +1,761
    Special Damage 3720 +367 +2,753
    Armor 56.3% +2.5% +18.4%
    Resistance 37.8% +0.9% +7.8%
    Physical Critical Rating 43.5% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 67469 +13,224 +35,868
    Protection 89512 +20,200 +33,400
    Physical Damage 4221 +95 +1,856
    Special Damage 3905 +185 +2,938
    Armor 57.6% +1.3% +19.8%
    Resistance 38.3% +0.5% +8.3%
    Physical Critical Rating 45.21% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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