STAP

STAP

Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo

  • Power
    34527
  • Speed
    208
  • Health
    52,663
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    STAP
  • Apply Effect Context: #0 hiddenability_stap_overcharge_blackboard_increase_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive hiddenability_stap_overcharge_blackboard_increase_handler
    Child effectis applied on: Persistent Effect Add Instanceovercharge
    Blackboard Modify Context: #0 hiddenability_stap_overcharge_blackboard_increase_1_self Unavoidable
    For Self who is Alive
    Add 1 (additive) to value on blackboard overcharge_blackboard
    Apply Effect Context: #1 hiddenability_stap_notmyturn_handler_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Apply Effect Context: #0 generic_notmyturn_handler_enemy_all Unavoidable
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tag generic_notmyturn_handler_enemy_all
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_notmyturn_handler_enemy_all
    Child effectis applied on: Turn End
    Immunity Context: #0 generic_notmyturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Immunity Context: #1 generic_notmyturn_marker_enemy_all Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Apply Effect Context: #2 hiddenability_stap_overcharge_blackboard_decrease_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive hiddenability_stap_overcharge_blackboard_decrease_handler
    Child effectis applied on: Persistent Effect Remove Instanceovercharge
    Blackboard Modify Context: #0 hiddenability_stap_overcharge_blackboard_decrease_1_self Unavoidable
    For Self who is Alive
    Add -1 (additive) to value on blackboard overcharge_blackboard
    Apply Effect Context: #3 hiddenability_stap_overcharge_revive_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive hiddenability_stap_overcharge_defeat_handler
    Child effects are applied on: Revive
    Blackboard Modify Context: #0 hiddenability_stap_overcharge_reset_self Unavoidable
    For Self who is Alive
    Set value to 0 on blackboard overcharge_blackboard
    Dispel Context: #1 hiddenability_stap_overcharge_speed_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags overcharge_speed_stats
 
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