STAP

STAP

Used as a reconnaissance and patrol vehicle by the Trade Federation and the Separatists, the STAP was instrumental for gathering intel, especially during the invasion of Naboo

  • Power
    34527
  • Speed
    208
  • Health
    52,663
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  • STAP · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 19737 +1,368 +1,368
    Physical Damage 3585 +344 +344
    Special Damage 830 +293 +293
    Armor 29.2% +1.7% +1.7%
    Resistance 22.1% +0.7% +0.7%
    Physical Critical Rating 43.25% +4.04% +4.04%
    Mastery 5 +5 +5
    Special Critical Rating 11.5% +1.5% +1.5%
    Critical Damage 151.5% +1.5% +1.5%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 22491 +2,754 +4,122
    Physical Damage 3964 +379 +723
    Special Damage 1306 +476 +769
    Armor 31.8% +2.6% +4.3%
    Resistance 23.5% +1.4% +2.1%
    Physical Critical Rating 47.71% +4.46% +8.5%
    Mastery 10 +5 +10
    Special Critical Rating 13% +1.5% +3%
    Critical Damage 153% +1.5% +3%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 25245 +2,754 +6,876
    Physical Damage 4345 +381 +1,104
    Special Damage 1784 +478 +1,247
    Armor 34.2% +2.4% +6.7%
    Resistance 24.8% +1.3% +3.3%
    Physical Critical Rating 52.21% +4.5% +13%
    Mastery 15 +5 +15
    Special Critical Rating 14.5% +1.5% +4.5%
    Critical Damage 154.5% +1.5% +4.5%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 27999 +2,754 +9,630
    Physical Damage 4724 +379 +1,483
    Special Damage 2259 +475 +1,722
    Armor 36.4% +2.2% +8.9%
    Resistance 26% +1.2% +4.6%
    Physical Critical Rating 56.67% +4.46% +17.46%
    Mastery 20 +5 +20
    Special Critical Rating 16% +1.5% +6%
    Critical Damage 156% +1.5% +6%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 30753 +2,754 +12,384
    Physical Damage 5104 +380 +1,863
    Special Damage 2737 +478 +2,200
    Armor 38.5% +2.1% +11%
    Resistance 27.3% +1.3% +5.8%
    Physical Critical Rating 61.12% +4.46% +21.92%
    Mastery 25 +5 +25
    Special Critical Rating 17.5% +1.5% +7.5%
    Critical Damage 157.5% +1.5% +7.5%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 33507 +2,754 +15,138
    Physical Damage 5614 +510 +2,373
    Special Damage 3343 +606 +2,806
    Armor 40.4% +2% +12.9%
    Resistance 28.4% +1.1% +7%
    Physical Critical Rating 67.12% +6% +27.92%
    Mastery 35 +10 +35
    Special Critical Rating 20.5% +3% +10.5%
    Critical Damage 160.5% +3% +10.5%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 36261 +2,754 +17,892
    Physical Damage 6124 +510 +2,883
    Special Damage 3951 +608 +3,414
    Armor 42.2% +1.8% +14.7%
    Resistance 29.6% +1.2% +8.2%
    Physical Critical Rating 73.08% +5.96% +33.87%
    Mastery 45 +10 +45
    Special Critical Rating 23.5% +3% +13.5%
    Critical Damage 163.5% +3% +13.5%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 39015 +2,754 +20,646
    Physical Damage 6763 +639 +3,522
    Special Damage 4686 +735 +4,149
    Armor 44% +1.7% +16.4%
    Resistance 30.7% +1.1% +9.2%
    Physical Critical Rating 80.54% +7.46% +41.33%
    Mastery 60 +15 +60
    Special Critical Rating 28% +4.5% +18%
    Critical Damage 168% +4.5% +18%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 44401 +5,386 +26,032
    Protection 61309 +6,000 +6,000
    Physical Damage 7036 +273 +3,795
    Special Damage 5150 +464 +4,613
    Armor 44.5% +0.6% +17%
    Resistance 31.3% +0.7% +9.9%
    Physical Critical Rating 83.71% +3.17% +44.5%
    Mastery 70 +10 +70
    Special Critical Rating 31% +3% +21%
    Critical Damage 171% +3% +21%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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