This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 333 - Missing Zetas 16
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Rebel allies recover 5% Protection whenever they gain a buff
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
+15% Offense and Health Steal
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
+50% Health Steal
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
+10% Purge chance; allies are immune to Speed limiting effects
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter