Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 24302 - 26860 Deal Physical damage to target enemy and inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns.
Damage Range: 23225 - 25669 Deal Physical damage to target enemy. If this attack is a critical hit, Sith Trooper gains Critical Hit Immunity for 2 turns.
Damage Range: 22913 - 25323 Deal Special damage to target enemy and inflict Defense Down for 1 turn. If the target enemy is a Tank, this attack deals 100% more damage. If the target enemy is an Attacker or Support, inflict Offense Down and Potency Down for 1 turn. If the target enemy is a Healer, inflict Speed Down for 1 turn.
Damage Range: 21358 - 23606 Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Damage Range: 21321 - 23565 Deal Special damage to target enemy and inflict Target Lock for 2 turns on target enemy and the healthiest enemy that didn't already have it. If target enemy was already Target Locked, attack again.
Damage Range: 20974 - 23180 Deal Special damage to target enemy. If they are a Droid, Stun them for 1 turn. On Aphra's turn, she gains 10% Max Protection (stacking, max 50%) and 2 Siphon until the end of the encounter.
Damage Range: 20601 - 22769 Deal Physical damage to target enemy. Skiff Guard (Lando Calrissian) gains a stack of Deep Cover (stacking: max 5) for the rest of battle. which can't be copied. Deep Cover: +10% Defense Penetration and Potency
Damage Range: 20383 - 22527 Deal Special damage to target enemy and inflict Tenacity Down for 3 turns.
Damage Range: 20345 - 22485 Deal Special damage to target enemy. Gain 1 stack of Ransom (max 50) for the rest of the encounter, which can't be copied, dispelled, or prevented. If the enemy is Light Side, Hondo removes 10% Turn Meter from them. If the enemy is Dark Side, Hondo gains 10% Turn Meter. Ransom: +2% Max Health and Tenacity
Damage Range: 19894 - 21988 Deal Physical damage to target enemy, gain Protection Up (40%) for 2 turns, and grant Protection Up (40%) to a random ally that doesn't have it for 2 turns.
Damage Range: 19767 - 21847 Deal Special damage to target enemy and grant the weakest ally Protection Up (20%) for 2 turns.
Damage Range: 19214 - 21236 Deal Special damage to target enemy and inflict 1 stack of Purge (stacking, max 6) if target enemy is a Jedi, which can't be resisted. Additionally, this attack has a 30% chance to inflict 1 stack of Purge to target enemy, which can't be resisted. Purge: Increased effects from enemies that utilize Purge; Purge lasts until the end of the encounter and can't be copied, evaded, or prevented
Damage Range: 18915 - 20905 Deal Special damage to target enemy and inflict Burning for 3 turns.
Damage Range: 18552 - 20504 Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. Luke gains 2% Max Health (stacking, max 20%) until the end of encounter. This attack will critically hit if able and can't be countered.
Damage Range: 18500 - 20446 Characters: Deal Special damage to target enemy, grant them Speed Up for 1 turn, or if they already had Ability Block, inflict Stun for 1 turn instead. When this Speed Up expires, inflict Ability Block for 1 turn. These effects can't be Resisted. Raid Bosses: Deal Special damage to target enemy and inflict Defense Down for 2 turns, which can't be Resisted.
Damage Range: 18391 - 20325 Deal Special damage to target enemy and Shock them for 2 turns. If the target was already Shocked, Stun them for 1 turn. During Trench's turn, allies with Tactical Supremacy gain a Heal Over Time and a Protection Over Time (10%) for 2 turns. While in Territory Wars: During Trench's turn: Inflict Ability Block on target enemy for 1 turn which can't be dispelled or resisted and reduce their Critical Damage by 20% (stacking) until the end of the encounter. If target enemy was already debuffed, remove 50% Turn Meter from them. Non-Droid Separatist allies recover 30% Health and Protection.
Damage Range: 18079 - 19981 Deal Special damage to target enemy. If the ally in the Leader slot is a Tank, this attack can't be evaded. If it's Drogan's turn, Stun target enemy for 1 turn. If it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn.
Damage Range: 17549 - 19395 Deal Physical damage to target enemy once for each stack of Dark Trooper Squad. This ability can't critically hit unless this unit has Advantage.
Damage Range: 17478 - 19316 Deal Physical damage to target enemy with an 80% chance to inflict Healing Immunity and Buff Immunity for 2 turns.
Damage Range: 17357 - 19183 Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.