Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 31104 - 34378 Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1.
Damage Range: 29316 - 32400 Deal Physical damage to target enemy and remove Turn Meter equal to Bistan's Potency.
Damage Range: 28699 - 31719 Deal Physical damage to target enemy and grant all allies Potency Up for 2 turns. If this attack scores a Critical Hit, reduce the target's Max Health by 15%, which can't be Resisted, until the end of the encounter. Raid Bosses: This attack ignores Armor.
Damage Range: 28345 - 31327 Dispel all buffs on target enemy, then deal Physical damage to that enemy. This attack can't be evaded and deals 100% more damage against Jedi. If the target enemy has Deathmark or Fear, this ability's cooldown is reset. This ability starts on cooldown, and its cooldown is reduced by 1 when an enemy is inflicted with Fear.
Damage Range: 27921 - 30859 Deal Physical damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does.
Damage Range: 26556 - 29350 Deal Physical damage to target enemy. If the target is suffering any debuffs, this attack is a guaranteed Critical Hit. If there are any defeated enemies, also inflict Deathmark for 2 turns, which can't be Resisted. Targets defeated by Terminate can't be revived.
Damage Range: 25853 - 28573 Deal Physical damage to target enemy and Stun them for 1 turn. Gain Turn Meter equal to Han's Critical Chance.
Damage Range: 25652 - 28352 Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Buff Immunity and Health Down for 2 turns.
Damage Range: 25606 - 28300 Deal Physical damage to target enemy and dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 75% Turn Meter instead. Ezra gains Defense Up for 2 turns.
Damage Range: 25189 - 27839 Deal Physical damage to target enemy and call another target ally to assist. Inflict Blind on target enemy for 2 turns. Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be copied, dispelled, or prevented. If target other ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns. Jedi's Will: +100% Counter Chance, +50% Offense, +25% Speed, +25% Tenacity
Damage Range: 24892 - 27512 Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Damage Range: 24582 - 27168 Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage. If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
Damage Range: 24464 - 27038 Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is Geonosian, both attackers deal 25% more damage. Hive Mind bonus: Instead, select the ally who assists.
Damage Range: 24302 - 26860 Deal Physical damage to target enemy and inflict Defense Down for 2 turns. Then, if the target has Defense Down, gain Advantage for 2 turns.
Damage Range: 24146 - 26686 Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage.
Damage Range: 23857 - 26367 Deal Physical damage to target enemy and to a random enemy. Inflict Healing Immunity and Stagger to target enemy for 2 turns.
Damage Range: 23522 - 25996 Deal Physical damage to target enemy and gain Stealth for 1 turn. If this attack defeats an enemy, gain 100% Turn Meter.
Damage Range: 23225 - 25669 Deal Physical damage to target enemy. If this attack is a critical hit, Sith Trooper gains Critical Hit Immunity for 2 turns.
Damage Range: 23204 - 25646 Deal Physical damage to target enemy and inflict Armor Shred until the end of battle. Deal an additional instance of True damage to target enemy, which can't be evaded, and Stun them for 1 turn. If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded. Otherwise, reduce the cooldown of this ability by 1.
Damage Range: 22566 - 24940 If Jedi Knight Cal Kestis doesn't have [FFFF33]Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous. The first time Impetuous Assault is used this encounter, instantly defeat target enemy. Deal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns. [FFFF33]Configuration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking While in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle. [FFFF33]This ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous.