• Zaalbar · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 34340 +2,286 +2,286
    Protection 60416 +1,100 +1,100
    Physical Damage 2601 +178 +178
    Special Damage 1373 +182 +182
    Armor 38.8% +2.3% +2.3%
    Resistance 45.3% +0.3% +0.3%
    Physical Critical Rating 25.04% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 37256 +2,916 +5,202
    Protection 61516 +1,100 +2,200
    Physical Damage 2827 +226 +404
    Special Damage 1741 +368 +550
    Armor 41.5% +2.7% +4.9%
    Resistance 46% +0.7% +1.1%
    Physical Critical Rating 27.46% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 40154 +2,898 +8,100
    Protection 62616 +1,100 +3,300
    Physical Damage 3053 +226 +630
    Special Damage 2108 +367 +917
    Armor 44% +2.5% +7.4%
    Resistance 46.7% +0.7% +1.7%
    Physical Critical Rating 29.88% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 43070 +2,916 +11,016
    Protection 63716 +1,100 +4,400
    Physical Damage 3280 +227 +857
    Special Damage 2475 +367 +1,284
    Armor 46.3% +2.3% +9.7%
    Resistance 47.4% +0.7% +2.4%
    Physical Critical Rating 32.25% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 45968 +2,898 +13,914
    Protection 64816 +1,100 +5,500
    Physical Damage 3505 +225 +1,082
    Special Damage 2842 +367 +1,651
    Armor 48.3% +2% +11.7%
    Resistance 48% +0.6% +3.1%
    Physical Critical Rating 34.67% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 48884 +2,916 +16,830
    Protection 67016 +2,200 +7,700
    Physical Damage 3732 +227 +1,309
    Special Damage 3209 +367 +2,018
    Armor 50.8% +2.5% +14.2%
    Resistance 48.7% +0.7% +3.7%
    Physical Critical Rating 37.08% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 51782 +2,898 +19,728
    Protection 69216 +2,200 +9,900
    Physical Damage 3957 +225 +1,534
    Special Damage 3577 +368 +2,386
    Armor 53.1% +2.3% +16.5%
    Resistance 49.3% +0.6% +4.3%
    Physical Critical Rating 39.5% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54698 +2,916 +22,644
    Protection 72516 +3,300 +13,200
    Physical Damage 4184 +227 +1,761
    Special Damage 3944 +367 +2,753
    Armor 55.6% +2.5% +19%
    Resistance 49.9% +0.6% +4.9%
    Physical Critical Rating 41.92% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 67922 +13,224 +35,868
    Protection 92716 +20,200 +33,400
    Physical Damage 4279 +95 +1,856
    Special Damage 4129 +185 +2,938
    Armor 57% +1.4% +20.4%
    Resistance 50.2% +0.3% +5.2%
    Physical Critical Rating 43.58% +1.67% +19.67%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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