This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 235 - Missing Zetas 92
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn); Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff inflicted on them
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
+8% Protection recovery when a Mandalorian ally attacks out of turn
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
If Third Sister is at full Health after using this ability, inflict Armor Shred on target enemy for the rest of the encounter
+20% Damage; if target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded or resisted
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
If no buffs were dispelled, reset the cooldown of this ability
+20 Speed, 40% Defense Penetration, 20% Critical Damage
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.