Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that didn't already have it. If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it.
Damage: 63,140 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.212 | |
2 | 50 |
+5% Damage
1,250
5
|
1.273 |
3 | 60 |
+5% Damage
1,250
5
|
1.333 |
4 | 68 |
+10% Damage
3,750
5
5
|
1.455 |
5 | 73 |
+10% Damage
5,000
10
5
|
1.576 |
6 | 78 |
+15% Damage
12.5K
10
10
5
|
1.758 |
7 | 84 |
+20% Damage
21.2K
15
15
10
|
2.0 |
8 | 85 |
If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it
73.8K
25
25
10
15
|
2.0 |
Deal Physical damage to all enemies. Enemies who are critically hit by this attack are inflicted with Ability Block for 1 turn. If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
While Marauder has Plan 99, reduce the cooldown of this ability by 4.
Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
Damage: 13,575 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.246 | |
2 | 1 |
+10% Damage
5,000
10
5
|
0.27 |
3 | 1 |
+15% Damage
5,000
10
5
|
0.307 |
4 | 1 |
+20% Damage
7,500
10
10
|
0.356 |
5 | 1 |
+30% Damage
13.8K
15
10
5
|
0.43 |
6 | 1 |
If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns
21.2K
15
15
10
|
0.43 |
7 | 1 |
Target Lock: Enemies can't resist Ability Block
45K
20
20
15
5
|
0.43 |
8 | 1 |
While Marauder has Plan 99, reduce the cooldown of this ability by 4
78.5K
30
30
20
15
|
0.43 |
Deal Physical damage to Target enemy. Marauder and target ally recover 30% Health and Protection. Marauder and target non-Tank ally gain Stealth for 2 turns. If Marauder has Valor, this attack has +75% Critical Chance. If this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies.
Target Lock: This attack has +75% Critical Chance
Damage: 24,625 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.446 | |
2 | 1 |
+10% Damage
5,000
10
5
|
0.49 |
3 | 1 |
+15% Damage
5,000
10
5
|
0.557 |
4 | 1 |
+20% Damage
7,500
10
10
|
0.646 |
5 | 1 |
+30% Damage
13.8K
15
10
5
|
0.78 |
6 | 1 |
+20% Health and Protection Recovery
21.2K
15
15
10
|
0.78 |
7 | 1 |
Marauder and target non-Tank ally gain Stealth for 2 turns
45K
20
20
15
5
|
0.78 |
8 | 1 |
If Marauder has Valor, this attack has +75% Critical Chance; if this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies
78.5K
30
30
20
15
|
0.78 |
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection and gains 20% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+5% Offense and Protection
1,250
5
|
|
3 | 60 |
+5% Offense and Protection
1,250
5
|
|
4 | 70 |
+5% Offense and Protection
5,000
10
5
|
|
5 | 75 |
+10% Offense and Protection
7,500
10
10
|
|
6 | 80 |
+5% Protection recovery
13.8K
15
10
5
|
|
7 | 85 |
+10% Protection recovery
32.5K
20
15
10
5
|
|
8 | 85 |
Whenever Marauder uses a Special ability, it gains 20% Turn Meter
88.8K
25
25
10
20
|
Marauder has +15 Speed.
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects
Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
+2 Speed
1,250
5
|
|
3 | 1 |
+3 Speed
1,250
5
|
|
4 | 1 |
+3 Speed
5,000
10
5
|
|
5 | 1 |
+5 Speed
7,500
10
10
|
|
6 | 1 |
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies
13.8K
15
10
5
|
|
7 | 1 |
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented
32.5K
20
15
10
5
|
|
8 | 1 |
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented; whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn; during this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage
88.8K
25
25
10
20
|
Marauder gains Stealth for 2 turns. Inflict target enemy with Target Lock for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Inflict target enemy with Target Lock for 2 turns
175K
25
|
|
3 | 85 |
Marauder gains Stealth for 2 turns
525K
75
|
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: MARAUDER